mlsanityData to 14 Oct 2026

PBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors

arXiv 2506.02846 ↗First posted 3 Jun 2025cs.CVcited by 4

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Abstract (arXiv)

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR) PBR input in a zero-shot manner. PBR-SR leverages an off-the-shelf super-resolution model trained on natural images, and iteratively minimizes the deviations between super-resolution priors and differentiable renderings. These enhancements are then back-projected into the PBR map space in a differentiable manner to produce refined, high-resolution textures. To mitigate view inconsistencies and lighting sensitivity, which is common in view-based super-resolution, our method applies 2D prior constraints across multi-view renderings, iteratively refining the shared, upscaled textures. In parallel, we incorporate identity constraints directly in the PBR texture domain to ensure the upscaled textures remain faithful to the LR input. PBR-SR operates without any additional training or data requirements, relying entirely on pretrained image priors. We demonstrate that our approach produces high-fidelity PBR textures for both artist-designed and AI-generated meshes, outperforming both direct SR models application and prior texture optimization methods. Our results show high-quality outputs in both PBR and rendering evaluations, supporting advanced applications such as relighting.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 26 of its 42 references that are in the map. First posted on arXiv 3 Jun 2025.

Builds on

26 of 42 references.

References · 26

  1. 2016Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Networkcited by 1,908
  2. 2021SwinIR: Image Restoration Using Swin Transformercited by 1,887
  3. 2017Enhanced Deep Residual Networks for Single Image Super-Resolutioncited by 1,552
  4. 2018Image Super-Resolution Using Very Deep Residual Channel Attention Networkscited by 1,264
  5. 2023Exploiting Diffusion Prior for Real-World Image Super-Resolutioncited by 489
  6. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  7. 2024MambaIR: A Simple Baseline for Image Restoration with State-Space Modelcited by 352
  8. 2024One-Step Effective Diffusion Network for Real-World Image Super-Resolutioncited by 246
  9. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 235
  10. 2021NeRF-SR: High-Quality Neural Radiance Fields using Supersamplingcited by 95
  11. 2023Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Renderingcited by 84
  12. 2024Selective Hourglass Mapping for Universal Image Restoration Based on Diffusion Modelcited by 73
14 more
  1. 2023HAT: Hybrid Attention Transformer for Image Restorationcited by 66
  2. 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
  3. 2022Texturify: Generating Textures on 3D Shape Surfacescited by 65
  4. 2023Texture Generation on 3D Meshes with Point-UV Diffusioncited by 63
  5. 2024MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Modelcited by 55
  6. 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
  7. 2021Learning Generative Models of Textured 3D Meshes from Real-World Imagescited by 44
  8. 2024HiT-SR: Hierarchical Transformer for Efficient Image Super-Resolutioncited by 42
  9. 2024CAMixerSR: Only Details Need More "Attention"cited by 30
  10. 2023NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXercited by 29
  11. 2024SRGS: Super-Resolution 3D Gaussian Splattingcited by 26
  12. 2024GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priorscited by 20
  13. 20193D Appearance Super-Resolution with Deep Learningcited by 11
  14. 2024Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generationcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.