mlsanityData to 14 Oct 2026

ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing

arXiv 2509.23607 ↗First posted 28 Sep 2025cs.GR cs.CVcited by 5

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Abstract (arXiv)

In the field of 3D content generation, single image scene reconstruction methods still struggle to simultaneously ensure the quality of individual assets and the coherence of the overall scene in complex environments, while texture editing techniques often fail to maintain both local continuity and multi-view consistency. In this paper, we propose a novel system ZeroScene, which leverages the prior knowledge of large vision models to accomplish both single image-to-3D scene reconstruction and texture editing in a zero-shot manner. ZeroScene extracts object-level 2D segmentation and depth information from input images to infer spatial relationships within the scene. It then jointly optimizes 3D and 2D projection losses of the point cloud to update object poses for precise scene alignment, ultimately constructing a coherent and complete 3D scene that encompasses both foreground and background. Moreover, ZeroScene supports texture editing of objects in the scene. By imposing constraints on the diffusion model and introducing a mask-guided progressive image generation strategy, we effectively maintain texture consistency across multiple viewpoints and further enhance the realism of rendered results through Physically Based Rendering (PBR) material estimation. Experimental results demonstrate that our framework not only ensures the geometric and appearance accuracy of generated assets, but also faithfully reconstructs scene layouts and produces highly detailed textures that closely align with text prompts.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 56 of its 61 references that are in the map. First posted on arXiv 28 Sep 2025.

Builds on

56 of 61 references.

References · 56

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38 more
  1. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
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  3. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 770
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  7. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 380
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  10. 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 304
  11. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 235
  12. 2025TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Modelscited by 213
  13. 2024Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Imagecited by 135
  14. 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Detailscited by 125
  15. 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Modelscited by 123
  16. 2024MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generationcited by 117
  17. 2024MV-Adapter: Multi-view Consistent Image Generation Made Easycited by 112
  18. 2025Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attentioncited by 110
  19. 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 106
  20. 2025Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridgingcited by 99
  21. 2024Automated Creation of Digital Cousins for Robust Policy Learningcited by 91
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  23. 2023Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Renderingcited by 84
  24. 2025PhysGen3D: Crafting a Miniature Interactive World from a Single Imagecited by 66
  25. 2024Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single Viewcited by 61
  26. 2024ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidancecited by 59
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  31. 2024Zero-Shot Scene Reconstruction from Single Images with Deep Prior Assemblycited by 35
  32. 2024MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3Dcited by 34
  33. 2025AutoPartGen: Autogressive 3D Part Generation and Discoverycited by 33
  34. 2024Material Anything: Generating Materials for Any 3D Object via Diffusioncited by 31
  35. 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusioncited by 28
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  37. 2024MaPa: Text-driven Photorealistic Material Painting for 3D Shapescited by 27
  38. 2021Unsupervised Learning of Fine Structure Generation for 3D Point Clouds by 2D Projection Matchingcited by 26

50 most cited of 56 All 56 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.

Similar, not cited

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  1. 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion
  2. 2025Self-Evolving 3D Scene Generation from a Single Image
  3. 2023ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image
  4. 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination
  5. 2026Unravel: Recovering an Interactive 3D Scene from a Single Image
  6. 2023Zero-1-to-3: Zero-shot One Image to 3D Object
  7. 2025Constructing a 3D Scene from a Single Image
  8. 2024Direct and Explicit 3D Generation from a Single Image