ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing
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Abstract (arXiv)
In the field of 3D content generation, single image scene reconstruction methods still struggle to simultaneously ensure the quality of individual assets and the coherence of the overall scene in complex environments, while texture editing techniques often fail to maintain both local continuity and multi-view consistency. In this paper, we propose a novel system ZeroScene, which leverages the prior knowledge of large vision models to accomplish both single image-to-3D scene reconstruction and texture editing in a zero-shot manner. ZeroScene extracts object-level 2D segmentation and depth information from input images to infer spatial relationships within the scene. It then jointly optimizes 3D and 2D projection losses of the point cloud to update object poses for precise scene alignment, ultimately constructing a coherent and complete 3D scene that encompasses both foreground and background. Moreover, ZeroScene supports texture editing of objects in the scene. By imposing constraints on the diffusion model and introducing a mask-guided progressive image generation strategy, we effectively maintain texture consistency across multiple viewpoints and further enhance the realism of rendered results through Physically Based Rendering (PBR) material estimation. Experimental results demonstrate that our framework not only ensures the geometric and appearance accuracy of generated assets, but also faithfully reconstructs scene layouts and produces highly detailed textures that closely align with text prompts.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 56 of its 61 references that are in the map. First posted on arXiv 28 Sep 2025.
Builds on
56 of 61 references.
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2026: 5.
5 papers.
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesiscited by 1
- 2026DataEvolver: Let Your Data Build and Improve Itself via Goal-Driven Loop Agentscited by 0
- 2026ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxiescited by 0
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generationcited by 0
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generation3 Oct 2026
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis22 Sep 2026
- 2026ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies20 Sep 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026DataEvolver: Let Your Data Build and Improve Itself via Goal-Driven Loop Agents3 May 2026
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