DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics
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Abstract (arXiv)
Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformations of objects. We present DiffWind, a physics-informed differentiable framework that unifies wind-object interaction modeling, video-based reconstruction, and forward simulation. Specifically, we represent wind as a grid-based physical field and objects as particle systems derived from 3D Gaussian Splatting, with their interaction modeled by the Material Point Method (MPM). To recover wind-driven object dynamics, we introduce a reconstruction framework that jointly optimizes the spatio-temporal wind force field and object motion through differentiable rendering and simulation. To ensure physical validity, we incorporate the Lattice Boltzmann Method (LBM) as a physics-informed constraint, enforcing compliance with fluid dynamics laws. Beyond reconstruction, our method naturally supports forward simulation under novel wind conditions and enables new applications such as wind retargeting. We further introduce WD-Objects, a dataset of synthetic and real-world wind-driven scenes. Extensive experiments demonstrate that our method significantly outperforms prior dynamic scene modeling approaches in both reconstruction accuracy and simulation fidelity, opening a new avenue for video-based wind-object interaction modeling.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 39 of its 60 references that are in the map. First posted on arXiv 10 Mar 2026.
Builds on
39 of 60 references.
References · 39
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27 more
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
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Citing papers per year: 2026: 3.
3 papers.
- 2026KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations27 Aug 2026
- 2026MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing22 Jun 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026