Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting
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Abstract (arXiv)
Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment of precise physical properties for simulations or rely on video generation models to predict them, which is computationally intensive. In this paper, we rethink the usage of multi-modal large language model (MLLM) in physics-based simulation, and present Sim Anything, a physics-based approach that endows static 3D objects with interactive dynamics. We begin with detailed scene reconstruction and object-level 3D open-vocabulary segmentation, progressing to multi-view image in-painting. Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception (MLLM-P3) to predict mean physical properties of objects in a zero-shot manner. Based on the mean values and the object's geometry, the Material Property Distribution Prediction model (MPDP) model then estimates the full distribution, reformulating the problem as probability distribution estimation to reduce computational costs. Finally, we simulate objects in an open-world scene with particles sampled via the Physical-Geometric Adaptive Sampling (PGAS) strategy, efficiently capturing complex deformations and significantly reducing computational costs. Extensive experiments and user studies demonstrate our Sim Anything achieves more realistic motion than state-of-the-art methods within 2 minutes on a single GPU.
Key facts. Cited by 32 papers in the map (data through 14 Oct 2026). Builds on 39 of its 56 references that are in the map. First posted on arXiv 19 Nov 2024.
Builds on
39 of 56 references.
References · 39
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- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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- 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
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- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2021Resolution-robust Large Mask Inpainting with Fourier Convolutionscited by 738
- 2023The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)cited by 681
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
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- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023Recognize Anything: A Strong Image Tagging Modelcited by 309
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 194
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 154
- 2023Animate124: Animating One Image to 4D Dynamic Scenecited by 115
- 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 108
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- 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editingcited by 45
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- 2022Virtual Elastic Objectscited by 35
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- 2024Serp-Mamba: Advancing High-Resolution Retinal Vessel Segmentation with Selective State-Space Modelcited by 20
- 2024HFGS: 4D Gaussian Splatting with Emphasis on Spatial and Temporal High-Frequency Components for Endoscopic Scene Reconstructioncited by 13
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Citing papers per year: 2025: 5; 2026: 27.
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- 2026muSync-GS: Physics-Synchronized Driving Video Synthesis for Weather and Geometric Road Hazardscited by 1
- 2026A differentiable Lagrangian-coupled 3D Gaussian Splatting-SPH model for forward simulation and inverse analysis in solid mechanicscited by 0
- 2026A differentiable Lagrangian-coupled 3D Gaussian Splatting-SPH model for forward simulation and inverse analysis in solid mechanics3 Oct 2026
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- 2026Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects1 Jun 2026
- 2026DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos10 May 2026
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- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimizationcited by 4
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
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- 2025Moving Light Adaptive Colonoscopy Reconstruction via Illumination-Attenuation-Aware 3D Gaussian Splattingcited by 1
- 2026OrthoPhys: Physically Plausible Video Generation with Orthogonal-View Geometry Guidancecited by 1
- 2026MatPhys: Learning Material-Aware Physics Parameters for Deformable Object Simulation from Videoscited by 1
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- 2026PhysFlow: Physics-Aware Optical Flow for Motion Controllable Video Generation8 Sep 2026
- 2026Analytic Dynamics: Learning Physics-Grounded Representation for Fast Intrinsic Dynamics Inference from Monocular Videos31 Aug 2026
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- 2026KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations27 Aug 2026
- 2026Vision Meets WiFi: Physics-Grounded Estimation of Volumetric Mechanical Properties7 Aug 2026
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds1 Aug 2026
- 2026Beyond Thermal Imaging: Inferring Thermophysical Properties from Time-Resolved Thermal Observations8 Jul 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
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