mlsanityData to 7 Oct 2026

NeuROK: Generative 4D Neural Object Kinematics

arXiv 2605.30347 ↗First posted 28 May 2026cs.CV cs.GRcited by 2

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Abstract (arXiv)

Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics -- realistic temporal deformations of static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 92 of its 120 references that are in the map. First posted on arXiv 28 May 2026.

Builds on

92 of 120 references.

References · 92

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38 more
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50 most cited of 92 All 92 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

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  1. 2026Learning Neural Deformation Representation for 4D Dynamic Shape Generation
  2. 2026PhysReal: Learning Real-World Deformable Object Physics via Hybrid Constitutive Modeling
  3. 2026PhysiFormer: Learning to Simulate Mechanics in World Space
  4. 2026NeuIDO: Neural Intrinsic Dynamics Operator for Physics-Informed 4D World Models
  5. 2026DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos
  6. 2024DNF: Unconditional 4D Generation with Dictionary-based Neural Fields
  7. 2024Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and Tracking
  8. 2026PWM-ArtGen: Part World Model for Articulated Object Generation