PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics
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Abstract (arXiv)
Simulated virtual environments serve as one of the main driving forces behind developing and evaluating skill learning algorithms. However, existing environments typically only simulate rigid body physics. Additionally, the simulation process usually does not provide gradients that might be useful for planning and control optimizations. We introduce a new differentiable physics benchmark called PasticineLab, which includes a diverse collection of soft body manipulation tasks. In each task, the agent uses manipulators to deform the plasticine into the desired configuration. The underlying physics engine supports differentiable elastic and plastic deformation using the DiffTaichi system, posing many under-explored challenges to robotic agents. We evaluate several existing reinforcement learning (RL) methods and gradient-based methods on this benchmark. Experimental results suggest that 1) RL-based approaches struggle to solve most of the tasks efficiently; 2) gradient-based approaches, by optimizing open-loop control sequences with the built-in differentiable physics engine, can rapidly find a solution within tens of iterations, but still fall short on multi-stage tasks that require long-term planning. We expect that PlasticineLab will encourage the development of novel algorithms that combine differentiable physics and RL for more complex physics-based skill learning tasks.
Key facts. Cited by 100 papers in the map (data through 7 Oct 2026). Builds on 27 of its 58 references that are in the map. First posted on arXiv 7 Apr 2021.
Builds on
27 of 58 references.
References · 27
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
- 2016Interaction Networks for Learning about Objects, Relations and Physicscited by 503
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2019CLEVRER: CoLlision Events for Video REpresentation and Reasoningcited by 475
- 2018VirtualHome: Simulating Household Activities via Programscited by 411
- 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 361
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
15 more
- 2019DiffTaichi: Differentiable Programming for Physical Simulationcited by 248
- 2018Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluidscited by 219
- 2020Learning to Control PDEs with Differentiable Physicscited by 131
- 2018Sim-to-Real Reinforcement Learning for Deformable Object Manipulationcited by 124
- 2016A Compositional Object-Based Approach to Learning Physical Dynamicscited by 119
- 2016A Differentiable Physics Engine for Deep Learning in Roboticscited by 107
- 2018ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Roboticscited by 98
- 2018Flexible Neural Representation for Physics Predictioncited by 91
- 2019Learning to Manipulate Deformable Objects without Demonstrationscited by 76
- 2020Scalable Differentiable Physics for Learning and Controlcited by 72
- 2021The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AIcited by 64
- 2018SPNets: Differentiable Fluid Dynamics for Deep Neural Networkscited by 62
- 2019Self-Supervised Learning of State Estimation for Manipulating Deformable Linear Objectscited by 44
- 2015Folding Deformable Objects using Predictive Simulation and Trajectory Optimizationcited by 19
- 2019Interactive Differentiable Simulationcited by 17
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Citing papers per year: 2021: 9; 2022: 16; 2023: 23; 2024: 20; 2025: 11; 2026: 21.
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