Accelerated Spatio-Temporal Gaussian Rendering via Kinematic and Semantic Priors
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Abstract (arXiv)
Reconstructing dynamic 3D scenes from multi-view videos is a foundational task for robotics, AR/VR, and digital twins. While 3D Gaussian Splatting (3DGS) provides state-of-the art scene representation, its dynamic adaptations (4DGS) face significant challenges. Early MLP-based deformation models excel at interpolating within training frames but fail at temporal extrapolation --- important feature for forecasting in predictive systems. To address this, physically grounded approaches have been proposed to enable robust future forecasting, while, concurrently, semantic 4DGS methods have been developed for scene analysis and language-driven prompting. However, there is currently no framework that unites both physical consistency and semantic understanding. In this paper, we propose the first, to the best of our knowledge, unified 4DGS approach that is both physically grounded and semantically aware. Furthermore, to optimize computational efficiency, we introduce a novel rigid-body constraint mechanism. Instead of predicting the physical dynamics for every Gaussian particle, our model predicts the motion of a single anchor Gaussian per semantic object, updating the remaining Gaussians via relative transformations. This architectural design significantly accelerates novel view synthesis compared to an unconstrained baseline, while enabling object-accurate extrapolation and intuitive semantic interaction. Our project page: https://be2rlab.github.io/r5dgs/.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 28 references that are in the map. First posted on arXiv 25 May 2026.
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References · 24
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2020Learning to Simulate Complex Physics with Graph Networkscited by 867
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
12 more
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
- 2025Perception Encoder: The best visual embeddings are not at the output of the networkcited by 315
- 2023Tracking Anything with Decoupled Video Segmentationcited by 197
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 185
- 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 145
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 92
- 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
- 2023NVFi: Neural Velocity Fields for 3D Physics Learning from Dynamic Videoscited by 28
- 2024Segment Any 4D Gaussianscited by 19
- 2025TRACE: Learning 3D Gaussian Physical Dynamics from Multi-view Videoscited by 11
- 2023Fluid Dynamics Network: Topology-Agnostic 4D Reconstruction via Fluid Dynamics Priorscited by 7
- 2025Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Fieldcited by 6
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