Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions
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Abstract (arXiv)
Robotic manipulation policies are advancing rapidly, but their direct evaluation in the real world remains costly, time-consuming, and difficult to reproduce, particularly for tasks involving deformable objects. Simulation provides a scalable and systematic alternative, yet existing simulators often fail to capture the coupled visual and physical complexity of soft-body interactions. We present a real-to-sim policy evaluation framework that constructs soft-body digital twins from real-world videos and renders robots, objects, and environments with photorealistic fidelity using 3D Gaussian Splatting. We validate our approach on representative deformable manipulation tasks, including plush toy packing, rope routing, and T-block pushing, demonstrating that simulated rollouts correlate strongly with real-world execution performance and reveal key behavioral patterns of learned policies. Our results suggest that combining physics-informed reconstruction with high-quality rendering enables reproducible, scalable, and accurate evaluation of robotic manipulation policies. Website: https://real2sim-eval.github.io/
Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 63 of its 83 references that are in the map. First posted on arXiv 6 Nov 2025.
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63 of 83 references.
References · 63
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- 2026Intelligence Across Embodiments22 Sep 2026
- 2026SCAPE: Scenario-Conditioned Simulation-Augmented Policy Evaluation19 Aug 2026
- 2026BendTwin: Robust Dense-to-Sparse Physical Reconstruction with Bending-Aware Differentiable Spring-Mass Models6 Aug 2026
- 2026Active Real-World Factor-Based Evaluation for Generalist Robot Policies16 Jul 2026
- 2026Structured 4D Latent Predictive Model for Robot Planning1 Jul 2026
- 2026EgoPhys: Learning Generalizable Physics Models of Deformable Objects from Egocentric Video15 Jun 2026
- 2026MatPhys: Learning Material-Aware Physics Parameters for Deformable Object Simulation from Videos19 May 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates13 Apr 2026
- 2026RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies10 Apr 2026
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