Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting
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Abstract (arXiv)
Detailed 3D reconstruction and photo-realistic relighting of digital humans are essential for various applications. To this end, we propose a novel sparse-view 3d human reconstruction framework that closely incorporates the occupancy field and albedo field with an additional visibility field--it not only resolves occlusion ambiguity in multiview feature aggregation, but can also be used to evaluate light attenuation for self-shadowed relighting. To enhance its training viability and efficiency, we discretize visibility onto a fixed set of sample directions and supply it with coupled geometric 3D depth feature and local 2D image feature. We further propose a novel rendering-inspired loss, namely TransferLoss, to implicitly enforce the alignment between visibility and occupancy field, enabling end-to-end joint training. Results and extensive experiments demonstrate the effectiveness of the proposed method, as it surpasses state-of-the-art in terms of reconstruction accuracy while achieving comparably accurate relighting to ray-traced ground truth.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 46 of its 67 references that are in the map. First posted on arXiv 24 Apr 2023.
Builds on
46 of 67 references.
References · 46
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34 more
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Built on by
Citing papers per year: 2023: 3; 2024: 4; 2025: 2; 2026: 2.
11 papers.
- 2024Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attentioncited by 99
- 2024PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshingcited by 23
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
- 2025Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonizationcited by 12
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
- 2025SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstructioncited by 8
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relightingcited by 4
- 2024NECA: Neural Customizable Human Avatarcited by 3
- 2023Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Mapscited by 1
- 2026OAHuman: Occlusion-Aware 3D Human Reconstruction from Monocular Imagescited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026OAHuman: Occlusion-Aware 3D Human Reconstruction from Monocular Images15 Mar 2026
- 2025SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction9 Oct 2025
- 2025Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonization3 Apr 2025
- 2024PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing16 Sep 2024
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting31 May 2024
- 2024Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention19 May 2024
- 2024NECA: Neural Customizable Human Avatar15 Mar 2024
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Control18 Dec 2023
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing8 Dec 2023
- 2023Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Maps27 Nov 2023