Universal Skeleton Understanding via Differentiable Rendering and MLLMs
On the map: LLM reasoning → Spatial and embodied reasoning
Abstract (arXiv)
Multimodal large language models (MLLMs) exhibit strong visual-language reasoning, yet cannot process structured, non-visual data such as human skeletons. Existing methods either compress skeleton dynamics into lossy feature vectors for text alignment, or quantize motion into discrete tokens that generalize poorly across heterogeneous skeleton formats. We present SkeletonLLM, which achieves universal skeleton understanding by translating arbitrary skeleton sequences into the MLLM's native visual modality. At its core is DrAction, a differentiable, format-agnostic renderer that converts skeletal kinematics into compact image sequences. Because the pipeline is end-to-end differentiable, MLLM gradients can directly guide the rendering to produce task-informative visual tokens. To further enhance reasoning capabilities, we introduce a cooperative training strategy: Causal Reasoning Distillation transfers structured, step-by-step reasoning from a teacher model, while Discriminative Finetuning sharpens decision boundaries between confusable actions. SkeletonLLM demonstrates strong generalization revisein open-vocabulary action recognition, while its learned reasoning capabilities naturally extend to motion captioning and question answering across heterogeneous skeleton formats -- suggesting a viable path for applying MLLMs to non-native modalities. Code: https://github.com/wangzy01/SkeletonLLM.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 37 of its 53 references that are in the map. First posted on arXiv 18 Mar 2026.
Builds on
37 of 53 references.
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25 more
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Citing papers per year: 2026: 2.
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- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
- 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
- 2026Encoder-Free Human Motion Understanding via Structured Motion Descriptions
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition