mlsanityData to 7 Oct 2026

NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actions

arXiv 2101.11529 ↗First posted 27 Jan 2021cs.CV cs.GR cs.HCcited by 11

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Abstract (arXiv)

The lack of fine-grained joints (facial joints, hand fingers) is a fundamental performance bottleneck for state of the art skeleton action recognition models. Despite this bottleneck, community's efforts seem to be invested only in coming up with novel architectures. To specifically address this bottleneck, we introduce two new pose based human action datasets - NTU60-X and NTU120-X. Our datasets extend the largest existing action recognition dataset, NTU-RGBD. In addition to the 25 body joints for each skeleton as in NTU-RGBD, NTU60-X and NTU120-X dataset includes finger and facial joints, enabling a richer skeleton representation. We appropriately modify the state of the art approaches to enable training using the introduced datasets. Our results demonstrate the effectiveness of these NTU-X datasets in overcoming the aforementioned bottleneck and improve state of the art performance, overall and on previously worst performing action categories. Code and pretrained models can be found at https://github.com/skelemoa/ntu-x .

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 15 of its 22 references that are in the map. First posted on arXiv 27 Jan 2021.

Builds on

15 of 22 references.

References · 15

  1. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  4. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  5. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  6. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  7. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  8. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  9. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  10. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  11. 2020A Survey on 3D Skeleton-Based Action Recognition Using Learning Methodcited by 46
  12. 2019Mimetics: Towards Understanding Human Actions Out of Contextcited by 32
3 more
  1. 2020Quo Vadis, Skeleton Action Recognition ?cited by 21
  2. 2019A Large-scale Varying-view RGB-D Action Dataset for Arbitrary-view Human Action Recognitioncited by 16
  3. 2020IntegralAction: Pose-driven Feature Integration for Robust Human Action Recognition in Videoscited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 4; 2024: 3; 2025: 1; 2026: 1.

11 papers.