NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actions
Not on the map. Why?
Abstract (arXiv)
The lack of fine-grained joints (facial joints, hand fingers) is a fundamental performance bottleneck for state of the art skeleton action recognition models. Despite this bottleneck, community's efforts seem to be invested only in coming up with novel architectures. To specifically address this bottleneck, we introduce two new pose based human action datasets - NTU60-X and NTU120-X. Our datasets extend the largest existing action recognition dataset, NTU-RGBD. In addition to the 25 body joints for each skeleton as in NTU-RGBD, NTU60-X and NTU120-X dataset includes finger and facial joints, enabling a richer skeleton representation. We appropriately modify the state of the art approaches to enable training using the introduced datasets. Our results demonstrate the effectiveness of these NTU-X datasets in overcoming the aforementioned bottleneck and improve state of the art performance, overall and on previously worst performing action categories. Code and pretrained models can be found at https://github.com/skelemoa/ntu-x .
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 15 of its 22 references that are in the map. First posted on arXiv 27 Jan 2021.
Builds on
15 of 22 references.
References · 15
- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
- 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
- 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
- 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
- 2020A Survey on 3D Skeleton-Based Action Recognition Using Learning Methodcited by 46
- 2019Mimetics: Towards Understanding Human Actions Out of Contextcited by 32
Built on by
Citing papers per year: 2022: 2; 2023: 4; 2024: 3; 2025: 1; 2026: 1.
11 papers.
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2024MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controlscited by 24
- 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
- 2024Using joint angles based on the international biomechanical standards for human action recognition and related taskscited by 3
- 2023Fusing Hand and Body Skeletons for Human Action Recognition in Assemblycited by 1
- 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognitioncited by 0
- 20233D Pose Nowcasting: Forecast the Future to Improve the Presentcited by 0
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Application26 Feb 2026
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidance21 Mar 2025
- 2024MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controls30 Jul 2024
- 2024Using joint angles based on the international biomechanical standards for human action recognition and related tasks25 Jun 2024
- 2024ReGenNet: Towards Human Action-Reaction Synthesis18 Mar 2024
- 20233D Pose Nowcasting: Forecast the Future to Improve the Present24 Aug 2023
- 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition21 Aug 2023
- 2023Fusing Hand and Body Skeletons for Human Action Recognition in Assembly18 Jul 2023
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset3 Jul 2023
- 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognition11 Aug 2022
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling28 Apr 2022