PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting
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Abstract (arXiv)
Recent advances in 3D Gaussian Splatting (3DGS) have enabled impressive real-time photorealistic rendering. However, conventional training pipelines inherently assume full multi-view consistency among input images, which makes them sensitive to distractors that violate this assumption and cause visual artifacts. In this work, we revisit an underexplored aspect of 3DGS: its inherent ability to suppress inconsistent signals. Building on this insight, we propose PDF-GS (Progressive Distractor Filtering for Robust 3D Gaussian Splatting), a framework that amplifies this self-filtering property through a progressive multi-phase optimization. The progressive filtering phases gradually remove distractors by exploiting discrepancy cues, while the following reconstruction phase restores fine-grained, view-consistent details from the purified Gaussian representation. Through this iterative refinement, PDF-GS achieves robust, high-fidelity, and distractor-free reconstructions, consistently outperforming baselines across diverse datasets and challenging real-world conditions. Moreover, our approach is lightweight and easily adaptable to existing 3DGS frameworks, requiring no architectural changes or additional inference overhead, leading to a new state-of-the-art performance. The code is publicly available at https://github.com/kangrnin/PDF-GS.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 21 of its 25 references that are in the map. First posted on arXiv 14 Apr 2026.
Builds on
21 of 25 references.
References · 21
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
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- 2023Gaussian Splatting SLAMcited by 415
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
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- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023Text-to-3D using Gaussian Splattingcited by 299
9 more
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
- 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 99
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
- 2024DeSplat: Decomposed Gaussian Splatting for Distractor-Free Renderingcited by 15
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 11
- 2025Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splattingcited by 6
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Citing papers per year: 2026: 1.
1 paper.