PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting
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Abstract (arXiv)
Dynamic 3D Gaussian Splatting (3DGS) provides an efficient framework for dynamic scene reconstruction. Most existing approaches model scene dynamics with deterministic deformation fields, assuming each Gaussian follows a distinct geometric trajectory over time. This assumption breaks down underwater, where light scattering, refraction, marine snow and low visibility create substantial physical ambiguity in captured images. We present PUGS, a physics-guided uncertainty model for underwater dynamic 3DGS. PUGS learns inherent uncertainty induced by underwater image formation and leverages it as a physical signal for dynamic scene modeling. Rather than estimating a single deterministic displacement, it parameterizes each Gaussian's motion as a probability distribution with expected deformation and physical uncertainty. We adopt stochastic deformation optimization to sample Gaussian trajectories via local reparameterization, exploring multiple physically plausible solutions during training. We further propose uncertainty stochastic annealing and a dual-path self-consistency distillation objective, converting stochastic exploration to deterministic reconstruction while preserving temporal coherence. Extensive experiments on underwater dynamic datasets and physics-aware benchmarks demonstrate superior rendering quality, temporal consistency and reconstruction robustness. Our method achieves 1.16 dB PSNR gain over the strongest baseline on UVEB and 3.99 dB on DRUVA.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 49 of its 73 references that are in the map. First posted on arXiv 13 Oct 2026.
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References · 49
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
37 more
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 82
- 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 73
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- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 37
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
- 2019Diving Deeper into Underwater Image Enhancement: A Surveycited by 30
- 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 30
- 2022WaterNeRF: Neural Radiance Fields for Underwater Scenescited by 29
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 28
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
- 2020Encoding the latent posterior of Bayesian Neural Networks for uncertainty quantificationcited by 18
- 2024UVEB: A Large-scale Benchmark and Baseline Towards Real-World Underwater Video Enhancementcited by 18
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 16
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- 2023Semantic Attention Flow Fields for Monocular Dynamic Scene Decompositioncited by 13
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
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- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 11
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- 2024Variational Bayes Gaussian Splattingcited by 7
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- 2025Cutting-edge 3D reconstruction solutions for underwater coral reef images: A review and comparisoncited by 2
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- 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views
- 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
- 2026Ocean4D: Generative Underwater 4D Reconstruction via Medium-Aware Video Diffusion
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting
- 2026GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors
- 2026FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization
- 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression