mlsanityData to 7 Oct 2026

NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather

arXiv 2603.27228 ↗First posted 28 Mar 2026cs.CVcited by 2

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Abstract (arXiv)

We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions. Code is available at https://github.com/lyy-ovo/NimbusGS.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 48 of its 60 references that are in the map. First posted on arXiv 28 Mar 2026.

Builds on

48 of 60 references.

References · 48

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2024Depth Anything V2cited by 1,385
  5. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  6. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  7. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  8. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  9. 2017DesnowNet: Context-Aware Deep Network for Snow Removalcited by 200
  10. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  11. 2024InstructIR: High-Quality Image Restoration Following Human Instructionscited by 139
  12. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
36 more
  1. 2023Controlling Vision-Language Models for Multi-Task Image Restorationcited by 108
  2. 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
  3. 2024OneRestore: A Universal Restoration Framework for Composite Degradationcited by 91
  4. 2023AVID: Any-Length Video Inpainting with Diffusion Modelcited by 81
  5. 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
  6. 2023Residual Denoising Diffusion Modelscited by 68
  7. 2024Deblurring 3D Gaussian Splattingcited by 66
  8. 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
  9. 2025HVI: A New Color Space for Low-light Image Enhancementcited by 62
  10. 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
  11. 2024DarkIR: Robust Low-Light Image Restorationcited by 48
  12. 2024Diff-Plugin: Revitalizing Details for Diffusion-based Low-level Taskscited by 47
  13. 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 42
  14. 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 39
  15. 2025UniRestore: Unified Perceptual and Task-Oriented Image Restoration Model Using Diffusion Priorcited by 39
  16. 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 35
  17. 2024Depth Information Assisted Collaborative Mutual Promotion Network for Single Image Dehazingcited by 32
  18. 2024Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motioncited by 29
  19. 2024FMA-Net: Flow-Guided Dynamic Filtering and Iterative Feature Refinement with Multi-Attention for Joint Video Super-Resolution and Deblurringcited by 28
  20. 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
  21. 2023SelfPromer: Self-Prompt Dehazing Transformers with Depth-Consistencycited by 24
  22. 2024Teaching Tailored to Talent: Adverse Weather Restoration via Prompt Pool and Depth-Anything Constraintcited by 24
  23. 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
  24. 2024DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environmentscited by 19
  25. 2024Seeing the Unseen: A Frequency Prompt Guided Transformer for Image Restorationcited by 18
  26. 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 18
  27. 2024Blur-aware Spatio-temporal Sparse Transformer for Video Deblurringcited by 17
  28. 2024WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splattingcited by 13
  29. 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 10
  30. 2024DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removalcited by 9
  31. 2024RainyScape: Unsupervised Rainy Scene Reconstruction using Decoupled Neural Renderingcited by 8
  32. 2025Exploiting Deblurring Networks for Radiance Fieldscited by 7
  33. 2024Boosting Image Restoration via Priors from Pre-trained Modelscited by 6
  34. 2025VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splattingcited by 5
  35. 2025DehazeGS: Seeing Through Fog with 3D Gaussian Splattingcited by 4
  36. 2025Robust Low-light Scene Restoration via Illumination Transitioncited by 3

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Citing papers per year: 2026: 2.

2 papers.