Precise Action-to-Video Generation Through Visual Action Prompts
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Abstract (arXiv)
We present visual action prompts, a unified action representation for action-to-video generation of complex high-DoF interactions while maintaining transferable visual dynamics across domains. Action-driven video generation faces a precision-generality trade-off: existing methods using text, primitive actions, or coarse masks offer generality but lack precision, while agent-centric action signals provide precision at the cost of cross-domain transferability. To balance action precision and dynamic transferability, we propose to "render" actions into precise visual prompts as domain-agnostic representations that preserve both geometric precision and cross-domain adaptability for complex actions; specifically, we choose visual skeletons for their generality and accessibility. We propose robust pipelines to construct skeletons from two interaction-rich data sources - human-object interactions (HOI) and dexterous robotic manipulation - enabling cross-domain training of action-driven generative models. By integrating visual skeletons into pretrained video generation models via lightweight fine-tuning, we enable precise action control of complex interaction while preserving the learning of cross-domain dynamics. Experiments on EgoVid, RT-1 and DROID demonstrate the effectiveness of our proposed approach. Project page: https://zju3dv.github.io/VAP/.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 62 of its 77 references that are in the map. First posted on arXiv 18 Aug 2025.
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62 of 77 references.
References · 62
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- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,261
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2023Open X-Embodiment: Robotic Learning Datasets and RT-X Modelscited by 862
38 more
- 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
- 2024Genie: Generative Interactive Environmentscited by 747
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 688
- 2024Movie Gen: A Cast of Media Foundation Modelscited by 644
- 2019MediaPipe: A Framework for Building Perception Pipelinescited by 583
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
- 2023Learning Universal Policies via Text-Guided Video Generationcited by 522
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
- 2023Learning Interactive Real-World Simulatorscited by 458
- 2024Lumiere: A Space-Time Diffusion Model for Video Generationcited by 455
- 2024Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllabilitycited by 347
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
- 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 311
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
- 2024Diffusion Models Are Real-Time Game Enginescited by 296
- 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 272
- 2023Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Modelscited by 269
- 2023DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectorycited by 264
- 2024Sapiens: Foundation for Human Vision Modelscited by 229
- 2024Motion-I2V: Consistent and Controllable Image-to-Video Generation with Explicit Motion Modelingcited by 211
- 2024MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidancecited by 198
- 2024Motion Prompting: Controlling Video Generation with Motion Trajectoriescited by 178
- 2023Learning to Act from Actionless Videos through Dense Correspondencescited by 164
- 2024Tora: Trajectory-oriented Diffusion Transformer for Video Generationcited by 164
- 2025Do generative video models understand physical principles?cited by 161
- 2024Gen2Act: Human Video Generation in Novel Scenarios enables Generalizable Robot Manipulationcited by 153
- 2024iVideoGPT: Interactive VideoGPTs are Scalable World Modelscited by 146
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
- 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 130
- 2024GameGen-X: Interactive Open-world Game Video Generationcited by 128
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- 2024Wonderland: Navigating 3D Scenes from a Single Imagecited by 99
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- 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
- 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 80
50 most cited of 62 All 62 (JSON)
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Citing papers per year: 2025: 2; 2026: 13.
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- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 135
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
- 2025World-in-World: World Models in a Closed-Loop Worldcited by 47
- 2025Generative Video Motion Editing with 3D Point Trackscited by 23
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Modelcited by 13
- 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulationcited by 12
- 2026Masked Visual Actions for Unified World Modelingcited by 9
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Jointscited by 4
- 2026Learning Visual Feature-Based World Models via Residual Latent Actioncited by 4
- 2026Robot-Factored World Models via Robot Renderingcited by 3
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Modelscited by 2
- 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Modelscited by 2
- 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators8 Sep 2026
- 2026TrAct: Bridging Robot Control and Visual Prediction with Visual Tracks25 Aug 2026
- 2026ContactFlow: A video action conditioning that transfers across embodiments29 Jul 2026
- 2026Robot-Factored World Models via Robot Rendering24 Jul 2026
- 2026Masked Visual Actions for Unified World Modeling21 Jul 2026
- 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models5 Jul 2026
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026Learning Visual Feature-Based World Models via Residual Latent Action8 May 2026
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model28 Mar 2026
- 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation17 Mar 2026
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints12 Mar 2026
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos6 Feb 2026
3 more
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 135
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
- 2025World-in-World: World Models in a Closed-Loop Worldcited by 47
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Modelcited by 13
- 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulationcited by 12
- 2026Masked Visual Actions for Unified World Modelingcited by 9
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Jointscited by 4
- 2026Learning Visual Feature-Based World Models via Residual Latent Actioncited by 4
- 2026Robot-Factored World Models via Robot Renderingcited by 3
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Modelscited by 2
- 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Modelscited by 2
- 2026TrAct: Bridging Robot Control and Visual Prediction with Visual Trackscited by 2
12 most cited of 14 All 14 (JSON)
- 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators8 Sep 2026
- 2026TrAct: Bridging Robot Control and Visual Prediction with Visual Tracks25 Aug 2026
- 2026ContactFlow: A video action conditioning that transfers across embodiments29 Jul 2026
- 2026Robot-Factored World Models via Robot Rendering24 Jul 2026
- 2026Masked Visual Actions for Unified World Modeling21 Jul 2026
- 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models5 Jul 2026
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026Learning Visual Feature-Based World Models via Residual Latent Action8 May 2026
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model28 Mar 2026
- 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation17 Mar 2026
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints12 Mar 2026
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos6 Feb 2026
12 newest of 14 All 14 (JSON)
- 2025Generative Video Motion Editing with 3D Point Trackscited by 23
- 2025Generative Video Motion Editing with 3D Point Tracks1 Dec 2025