mlsanityData to 14 Oct 2026

Precise Action-to-Video Generation Through Visual Action Prompts

arXiv 2508.13104 ↗First posted 18 Aug 2025cs.CV cs.ROcited by 15

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Abstract (arXiv)

We present visual action prompts, a unified action representation for action-to-video generation of complex high-DoF interactions while maintaining transferable visual dynamics across domains. Action-driven video generation faces a precision-generality trade-off: existing methods using text, primitive actions, or coarse masks offer generality but lack precision, while agent-centric action signals provide precision at the cost of cross-domain transferability. To balance action precision and dynamic transferability, we propose to "render" actions into precise visual prompts as domain-agnostic representations that preserve both geometric precision and cross-domain adaptability for complex actions; specifically, we choose visual skeletons for their generality and accessibility. We propose robust pipelines to construct skeletons from two interaction-rich data sources - human-object interactions (HOI) and dexterous robotic manipulation - enabling cross-domain training of action-driven generative models. By integrating visual skeletons into pretrained video generation models via lightweight fine-tuning, we enable precise action control of complex interaction while preserving the learning of cross-domain dynamics. Experiments on EgoVid, RT-1 and DROID demonstrate the effectiveness of our proposed approach. Project page: https://zju3dv.github.io/VAP/.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 62 of its 77 references that are in the map. First posted on arXiv 18 Aug 2025.

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62 of 77 references.

References · 62

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  10. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
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38 more
  1. 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
  2. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
  3. 2024Genie: Generative Interactive Environmentscited by 747
  4. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 688
  5. 2024Movie Gen: A Cast of Media Foundation Modelscited by 644
  6. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 583
  7. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
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  9. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
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  11. 2024Lumiere: A Space-Time Diffusion Model for Video Generationcited by 455
  12. 2024Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllabilitycited by 347
  13. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  14. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 311
  15. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
  16. 2024Diffusion Models Are Real-Time Game Enginescited by 296
  17. 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 272
  18. 2023Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Modelscited by 269
  19. 2023DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectorycited by 264
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  22. 2024MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidancecited by 198
  23. 2024Motion Prompting: Controlling Video Generation with Motion Trajectoriescited by 178
  24. 2023Learning to Act from Actionless Videos through Dense Correspondencescited by 164
  25. 2024Tora: Trajectory-oriented Diffusion Transformer for Video Generationcited by 164
  26. 2025Do generative video models understand physical principles?cited by 161
  27. 2024Gen2Act: Human Video Generation in Novel Scenarios enables Generalizable Robot Manipulationcited by 153
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  29. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  30. 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 130
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  32. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
  33. 2024Boximator: Generating Rich and Controllable Motions for Video Synthesiscited by 107
  34. 2024Wonderland: Navigating 3D Scenes from a Single Imagecited by 99
  35. 2024SAMURAI: Adapting Segment Anything Model for Zero-Shot Visual Tracking with Motion-Aware Memorycited by 94
  36. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 88
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  38. 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 80

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Citing papers per year: 2025: 2; 2026: 13.

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