Animating Human Athletics
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Abstract (arXiv)
This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to perform the desired maneuver. For example, control algorithms allow the simulated humans to maintain balance while moving their arms, to run or bicycle at a variety of speeds, and to perform a handspring vault. Algorithms for group behaviors allow a number of simulated bicyclists to ride as a group while avoiding simple patterns of obstacles. We add secondary motion to the animations with spring-mass simulations of clothing driven by the rigid-body motion of the simulated human. For each simulation, we compare the computed motion to that of humans performing similar maneuvers both qualitatively through the comparison of real and simulated video images and quantitatively through the comparison of simulated and biomechanical data.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Feb 2023.
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Citing papers per year: 2023: 5; 2024: 3; 2025: 5; 2026: 3.
16 papers.
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- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2023Motion In-Betweening with Phase Manifoldscited by 25
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 17
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 14
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 11
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
- 2023Controlling Character Motions without Observable Driving Sourcecited by 3
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characterscited by 2
4 more
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motionscited by 2
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargetingcited by 1
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Controlcited by 1
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminators8 May 2025
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug 2024
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animation23 Jul 2024
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation15 Jul 2024
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction7 Dec 2023
4 more
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters4 Nov 2023
- 2023Motion In-Betweening with Phase Manifolds24 Aug 2023
- 2023Neural Categorical Priors for Physics-Based Character Control14 Aug 2023
- 2023Controlling Character Motions without Observable Driving Source11 Aug 2023
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 14
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characterscited by 2
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargetingcited by 1
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters4 Nov 2023
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2023Motion In-Betweening with Phase Manifoldscited by 25
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 17
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 11
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motionscited by 2
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Controlcited by 1
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminators8 May 2025
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug 2024
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animation23 Jul 2024
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation15 Jul 2024
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction7 Dec 2023
- 2023Motion In-Betweening with Phase Manifolds24 Aug 2023
- 2023Neural Categorical Priors for Physics-Based Character Control14 Aug 2023