mlsanityData to 14 Oct 2026

Neural 4D Evolution under Large Topological Changes from 2D Images

arXiv 2411.15018 ↗First posted 22 Nov 2024cs.CVcited by 0

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Abstract (arXiv)

In the literature, it has been shown that the evolution of the known explicit 3D surface to the target one can be learned from 2D images using the instantaneous flow field, where the known and target 3D surfaces may largely differ in topology. We are interested in capturing 4D shapes whose topology changes largely over time. We encounter that the straightforward extension of the existing 3D-based method to the desired 4D case performs poorly. In this work, we address the challenges in extending 3D neural evolution to 4D under large topological changes by proposing two novel modifications. More precisely, we introduce (i) a new architecture to discretize and encode the deformation and learn the SDF and (ii) a technique to impose the temporal consistency. (iii) Also, we propose a rendering scheme for color prediction based on Gaussian splatting. Furthermore, to facilitate learning directly from 2D images, we propose a learning framework that can disentangle the geometry and appearance from RGB images. This method of disentanglement, while also useful for the 4D evolution problem that we are concentrating on, is also novel and valid for static scenes. Our extensive experiments on various data provide awesome results and, most importantly, open a new approach toward reconstructing challenging scenes with significant topological changes and deformations. Our source code and the dataset are publicly available at https://github.com/insait-institute/N4DE.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 47 references that are in the map. First posted on arXiv 22 Nov 2024.

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30 of 47 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  8. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  9. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  10. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  11. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  12. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
18 more
  1. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  2. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  3. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  4. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  5. 2023OpenMask3D: Open-Vocabulary 3D Instance Segmentationcited by 289
  6. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
  7. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  8. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  9. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  10. 2024Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphscited by 73
  11. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
  12. 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
  13. 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flowscited by 42
  14. 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
  15. 2022D-TensoRF: Tensorial Radiance Fields for Dynamic Scenescited by 19
  16. 2022Neural Implicit Surface Evolutioncited by 18
  17. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  18. 2023Partition Speeds Up Learning Implicit Neural Representations Based on Exponential-Increase Hypothesiscited by 13

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