mlsanityData to 14 Oct 2026

HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human Dynamics

arXiv 2508.09858 ↗First posted 13 Aug 2025cs.CVcited by 1

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Abstract (arXiv)

Synthetic human dynamics aims to generate photorealistic videos of human subjects performing expressive, intention-driven motions. However, current approaches face two core challenges: (1) geometric inconsistency and coarse reconstruction, due to limited 3D modeling and detail preservation; and (2) motion generalization limitations and scene inharmonization, stemming from weak generative capabilities. To address these, we present HumanGenesis, a framework that integrates geometric and generative modeling through four collaborative agents: (1) Reconstructor builds 3D-consistent human-scene representations from monocular video using 3D Gaussian Splatting and deformation decomposition. (2) Critique Agent enhances reconstruction fidelity by identifying and refining poor regions via multi-round MLLM-based reflection. (3) Pose Guider enables motion generalization by generating expressive pose sequences using time-aware parametric encoders. (4) Video Harmonizer synthesizes photorealistic, coherent video via a hybrid rendering pipeline with diffusion, refining the Reconstructor through a Back-to-4D feedback loop. HumanGenesis achieves state-of-the-art performance on tasks including text-guided synthesis, video reenactment, and novel-pose generalization, significantly improving expressiveness, geometric fidelity, and scene integration.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 13 Aug 2025.

Builds on

35 of 51 references.

References · 35

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23 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026ReImagine: Rethinking Controllable High-Quality Human Video Generation via Image-First Synthesis
  2. 2025HumanGif: Single-View Human Diffusion with Generative Prior
  3. 2026HumanOrbit: 3D Human Reconstruction as 360deg Orbit Generation
  4. 2025FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Framework
  5. 2025RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space
  6. 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling
  7. 2026HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generation
  8. 2025HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generation