mlsanityData to 14 Oct 2026

Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation

arXiv 2606.23514 ↗First posted 22 Jun 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Text and image conditioned 3D models now generate convincing assets, but they still offer little direct control over the space an object should occupy or avoid. In authoring, this spatial intent is often known before generation starts. A chair should fit a seating envelope, a prop should leave clearance for motion, or a part should expose a contact surface. Prompts and image views are poor carriers for such constraints, requiring the need for an explicit control interface. We present Arbor, a trainable attachment for text conditioned latent 3D generation. Arbor introduces constraint meshes as a native 3D control interface. The interface uses hull regions where geometry should exist, avoidance regions that should remain empty, and touch regions the object should contact. Unlike completion or whole object scaffold control, these meshes are not target evidence. They are local typed requirements and can include regions where no surface should appear. Arbor keeps this signal as geometry by converting constraint meshes into tokens and learning a routed attachment inside a frozen denoiser. Each latent region can therefore receive the part of the constraint that matters for its spatial location. We evaluate Arbor on automatic and artist curated control benchmarks with hull, avoidance, and touch constraints, and compare the metric trends to a user preference study. Even without dedicated compliance losses, Arbor improves constraint obedience while preserving object quality and variation under fixed constraints.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 39 of its 44 references that are in the map. First posted on arXiv 22 Jun 2026.

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39 of 44 references.

References · 39

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27 more
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  27. 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illuminationcited by 1

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