mlsanityData to 14 Oct 2026

LychSim: A Controllable and Interactive Simulation Framework for Vision Research

arXiv 2605.12449 ↗First posted 12 May 2026cs.CVcited by 3

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Abstract (arXiv)

While self-supervised pretraining has reduced vision systems' reliance on synthetic data, simulation remains an indispensable tool for closed-loop optimization and rigorous out-of-distribution (OOD) evaluation. However, modern simulation platforms often present steep technical barriers, requiring extensive expertise in computer graphics and game development. In this work, we present LychSim, a highly controllable and interactive simulation framework built upon Unreal Engine 5 to bridge this gap. LychSim is built around three key designs: (1) a streamlined Python API that abstracts away underlying engine complexities; (2) a procedural data pipeline capable of generating diverse, high-fidelity environments with varying out-of-distribution (OOD) visual challenges, paired with rich 2D and 3D ground truths; and (3) a native integration of the Model Context Protocol (MCP) that transforms the simulator into a dynamic, closed-loop playground for reasoning agentic LLMs. We further annotate scene-level procedural rules and object-level pose alignments to enable semantically aligned 3D ground truths and automated scene modification. We demonstrate LychSim's capability across multiple downstream applications, including serving as a synthetic data engine, powering reinforcement learning-based adversarial examiners, and facilitating interactive, language-driven scene layout generation. To benefit the broader vision community, LychSim will be made publicly available, including full source code and various data annotations.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 53 of its 65 references that are in the map. First posted on arXiv 12 May 2026.

Builds on

53 of 65 references.

References · 53

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

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  5. 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation
  6. 2025Dreamland: Controllable World Creation with Simulator and Generative Models
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  8. 2026Perceptual 3D Simulation With Physical World Modeling