mlsanityData to 14 Oct 2026

ReALFRED: An Embodied Instruction Following Benchmark in Photo-Realistic Environments

arXiv 2407.18550 ↗First posted 26 Jul 2024cs.RO cs.AIcited by 16

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Abstract (arXiv)

Simulated virtual environments have been widely used to learn robotic agents that perform daily household tasks. These environments encourage research progress by far, but often provide limited object interactability, visual appearance different from real-world environments, or relatively smaller environment sizes. This prevents the learned models in the virtual scenes from being readily deployable. To bridge the gap between these learning environments and deploying (i.e., real) environments, we propose the ReALFRED benchmark that employs real-world scenes, objects, and room layouts to learn agents to complete household tasks by understanding free-form language instructions and interacting with objects in large, multi-room and 3D-captured scenes. Specifically, we extend the ALFRED benchmark with updates for larger environmental spaces with smaller visual domain gaps. With ReALFRED, we analyze previously crafted methods for the ALFRED benchmark and observe that they consistently yield lower performance in all metrics, encouraging the community to develop methods in more realistic environments. Our code and data are publicly available.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 60 of its 79 references that are in the map. First posted on arXiv 26 Jul 2024.

Builds on

60 of 79 references.

References · 60

  1. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  2. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
  3. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  4. 2018Demystifying MMD GANscited by 1,293
  5. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  6. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
  7. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  8. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  9. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 783
  10. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  11. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  12. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
38 more
  1. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
  2. 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Modelscited by 462
  3. 2021ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Datacited by 454
  4. 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 441
  5. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
  6. 2018VirtualHome: Simulating Household Activities via Programscited by 415
  7. 2020Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Groundingcited by 414
  8. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  9. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  10. 2019REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environmentscited by 333
  11. 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 327
  12. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
  13. 2020Learning to Explore using Active Neural SLAMcited by 316
  14. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
  15. 2018Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environmentscited by 239
  16. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 228
  17. 2021TEACh: Task-driven Embodied Agents that Chatcited by 197
  18. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 194
  19. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
  20. 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 167
  21. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
  22. 2021Episodic Transformer for Vision-and-Language Navigationcited by 156
  23. 2017IQA: Visual Question Answering in Interactive Environmentscited by 155
  24. 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 150
  25. 2017Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Graspingcited by 144
  26. 2023FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex Manipulationcited by 133
  27. 2021FILM: Following Instructions in Language with Modular Methodscited by 121
  28. 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 117
  29. 2019Learning Exploration Policies for Navigationcited by 116
  30. 2023HomeRobot: Open-Vocabulary Mobile Manipulationcited by 106
  31. 2021Visual Room Rearrangementcited by 102
  32. 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 102
  33. 2018Mapping Instructions to Actions in 3D Environments with Visual Goal Predictioncited by 101
  34. 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 95
  35. 2020RL-CycleGAN: Reinforcement Learning Aware Simulation-To-Realcited by 91
  36. 2021A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Executioncited by 91
  37. 2020OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasetscited by 74
  38. 2020RetinaGAN: An Object-aware Approach to Sim-to-Real Transfercited by 70

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 7; 2026: 7.

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  1. 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigationcited by 51
  2. 2025Multi-agent Embodied AI: Advances and Future Directionscited by 36
  3. 2026Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?cited by 19
  4. 2024MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agentscited by 11
  5. 2025Safety of Embodied Navigation: A Surveycited by 10
  6. 2025When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answeringcited by 10
  7. 2026Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agentscited by 7
  8. 2026AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraintscited by 7
  9. 2025VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Roomscited by 6
  10. 2025DeliveryBench: Can Agents Earn Profit in Real World?cited by 6
  11. 2024Closed-Loop Long-Horizon Robotic Planning via Equilibrium Sequence Modelingcited by 4
  12. 2026SMH-Bench: Benchmarking LLM Agents for Environment-Grounded Reasoning and Action in Smart Homescited by 4
4 more
  1. 2025CoSpace: Benchmarking Continuous Space Perception Ability for Vision-Language Modelscited by 2
  2. 2026AsgardBench -- Evaluating Visually Grounded Interactive Planning Under Minimal Feedbackcited by 1
  3. 2026SAB-LVLM: Significance-Aware Binarization for Large Vision-Language Modelscited by 1
  4. 2026GraphThink: Graph-Enhanced LLM Thinking for Long-Horizon Embodied Task Planningcited by 0