ReALFRED: An Embodied Instruction Following Benchmark in Photo-Realistic Environments
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Abstract (arXiv)
Simulated virtual environments have been widely used to learn robotic agents that perform daily household tasks. These environments encourage research progress by far, but often provide limited object interactability, visual appearance different from real-world environments, or relatively smaller environment sizes. This prevents the learned models in the virtual scenes from being readily deployable. To bridge the gap between these learning environments and deploying (i.e., real) environments, we propose the ReALFRED benchmark that employs real-world scenes, objects, and room layouts to learn agents to complete household tasks by understanding free-form language instructions and interacting with objects in large, multi-room and 3D-captured scenes. Specifically, we extend the ALFRED benchmark with updates for larger environmental spaces with smaller visual domain gaps. With ReALFRED, we analyze previously crafted methods for the ALFRED benchmark and observe that they consistently yield lower performance in all metrics, encouraging the community to develop methods in more realistic environments. Our code and data are publicly available.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 60 of its 79 references that are in the map. First posted on arXiv 26 Jul 2024.
Builds on
60 of 79 references.
References · 60
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- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
- 2018Demystifying MMD GANscited by 1,293
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
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- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
38 more
- 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
- 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Modelscited by 462
- 2021ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Datacited by 454
- 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 441
- 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
- 2018VirtualHome: Simulating Household Activities via Programscited by 415
- 2020Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Groundingcited by 414
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
- 2019REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environmentscited by 333
- 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 327
- 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
- 2020Learning to Explore using Active Neural SLAMcited by 316
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
- 2018Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environmentscited by 239
- 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 228
- 2021TEACh: Task-driven Embodied Agents that Chatcited by 197
- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 194
- 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 167
- 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
- 2021Episodic Transformer for Vision-and-Language Navigationcited by 156
- 2017IQA: Visual Question Answering in Interactive Environmentscited by 155
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- 2023FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex Manipulationcited by 133
- 2021FILM: Following Instructions in Language with Modular Methodscited by 121
- 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 117
- 2019Learning Exploration Policies for Navigationcited by 116
- 2023HomeRobot: Open-Vocabulary Mobile Manipulationcited by 106
- 2021Visual Room Rearrangementcited by 102
- 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 102
- 2018Mapping Instructions to Actions in 3D Environments with Visual Goal Predictioncited by 101
- 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 95
- 2020RL-CycleGAN: Reinforcement Learning Aware Simulation-To-Realcited by 91
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- 2026Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agents9 May 2026
- 2026AsgardBench -- Evaluating Visually Grounded Interactive Planning Under Minimal Feedback16 Mar 2026
- 2026Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?4 Feb 2026
- 2025DeliveryBench: Can Agents Earn Profit in Real World?22 Dec 2025
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- 2024Closed-Loop Long-Horizon Robotic Planning via Equilibrium Sequence Modeling2 Oct 2024
- 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigationcited by 51
- 2025Multi-agent Embodied AI: Advances and Future Directionscited by 36
- 2026Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?cited by 19
- 2025Safety of Embodied Navigation: A Surveycited by 10
- 2025When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answeringcited by 10
- 2026Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agentscited by 7
- 2025VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Roomscited by 6
- 2024Closed-Loop Long-Horizon Robotic Planning via Equilibrium Sequence Modelingcited by 4
- 2026AsgardBench -- Evaluating Visually Grounded Interactive Planning Under Minimal Feedbackcited by 1
- 2026Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agents9 May 2026
- 2026AsgardBench -- Evaluating Visually Grounded Interactive Planning Under Minimal Feedback16 Mar 2026
- 2026Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?4 Feb 2026
- 2025When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answering4 Dec 2025
- 2025Safety of Embodied Navigation: A Survey7 Aug 2025
- 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation5 Jul 2025
- 2025Multi-agent Embodied AI: Advances and Future Directions8 May 2025
- 2025VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms18 Mar 2025
- 2024Closed-Loop Long-Horizon Robotic Planning via Equilibrium Sequence Modeling2 Oct 2024