mlsanityData to 14 Oct 2026

Scaling Diverse Language Generation for 3D Visual Grounding

arXiv 2606.20946 ↗First posted 18 Jun 2026cs.CL cs.CVcited by 0

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Abstract (arXiv)

Developing robust models for 3D visual grounding (3DVG), the localization of entities in a 3D scene described in natural language, is important for enabling agents to correspond spatial language with objects in the physical world. However, the lack of diverse descriptions at scale prevents models from generalizing beyond simple linguistic patterns. Recent such attempts lack diversity in the constraint types and language used to ground objects. Captioning methods cannot precisely contrast objects, which is important for visual grounding. We therefore propose ViGiL3D++, a scalable, scene-agnostic method that generates diverse visual grounding queries by combining constraint sampling in scene graphs with the language generation of LLMs. We show that it has greater diversity over existing scaled datasets and improves model performance over several 3DVG benchmarks but also illuminates outstanding limitations of VLMs.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 64 of its 83 references that are in the map. First posted on arXiv 18 Jun 2026.

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64 of 83 references.

References · 64

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38 more
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  1. 2024Solving Zero-Shot 3D Visual Grounding as Constraint Satisfaction Problems
  2. 2025Zero-Shot 3D Visual Grounding from Vision-Language Models
  3. 2026Think, Act, Build: An Agentic Framework with Vision Language Models for Zero-Shot 3D Visual Grounding
  4. 2023Weakly-Supervised 3D Visual Grounding based on Visual Language Alignment
  5. 2025From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes
  6. 2026PruneGround: Plug-and-play Spatial Pruning for 3D Visual Grounding
  7. 2026UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing
  8. 2025View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphs