VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangement
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Abstract (arXiv)
We present Variable Experience Rollout (VER), a technique for efficiently scaling batched on-policy reinforcement learning in heterogenous environments (where different environments take vastly different times to generate rollouts) to many GPUs residing on, potentially, many machines. VER combines the strengths of and blurs the line between synchronous and asynchronous on-policy RL methods (SyncOnRL and AsyncOnRL, respectively). VER learns from on-policy experience (like SyncOnRL) and has no synchronization points (like AsyncOnRL). VER leads to significant and consistent speed-ups across a broad range of embodied navigation and mobile manipulation tasks in photorealistic 3D simulation environments. Specifically, for PointGoal navigation and ObjectGoal navigation in Habitat 1.0, VER is 60-100% faster (1.6-2x speedup) than DD-PPO, the current state of art distributed SyncOnRL, with similar sample efficiency. For mobile manipulation tasks (open fridge/cabinet, pick/place objects) in Habitat 2.0 VER is 150% faster (2.5x speedup) on 1 GPU and 170% faster (2.7x speedup) on 8 GPUs than DD-PPO. Compared to SampleFactory (the current state-of-the-art AsyncOnRL), VER matches its speed on 1 GPU, and is 70% faster (1.7x speedup) on 8 GPUs with better sample efficiency. We leverage these speed-ups to train chained skills for GeometricGoal rearrangement tasks in the Home Assistant Benchmark (HAB). We find a surprising emergence of navigation in skills that do not ostensible require any navigation. Specifically, the Pick skill involves a robot picking an object from a table. During training the robot was always spawned close to the table and never needed to navigate. However, we find that if base movement is part of the action space, the robot learns to navigate then pick an object in new environments with 50% success, demonstrating surprisingly high out-of-distribution generalization.
Key facts. Cited by 18 papers in the map (data through 13 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 11 Oct 2022.
Builds on
35 of 51 references.
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Citing papers per year: 2022: 1; 2023: 6; 2024: 4; 2025: 4; 2026: 3.
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- 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?cited by 216
- 2023VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigationcited by 201
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 164
- 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigationcited by 93
- 2024HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigationcited by 71
- 2022Instance-Specific Image Goal Navigation: Training Embodied Agents to Find Object Instancescited by 53
- 2023Navigating to Objects Specified by Imagescited by 50
- 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigationcited by 50
- 2023Skill Transformer: A Monolithic Policy for Mobile Manipulationcited by 15
- 2023Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Secondcited by 5
- 2024Find Everything: A General Vision Language Model Approach to Multi-Object Searchcited by 4
- 2025History-Augmented Vision-Language Models for Frontier-Based Zero-Shot Object Navigationcited by 4
6 more
- 2026LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigationcited by 2
- 2025PIGEON: VLM-Driven Object Navigation via Points of Interest Selectioncited by 1
- 2025ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imaginationcited by 1
- 2026ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Explorationcited by 1
- 2024Balancing Performance and Efficiency in Zero-shot Robotic Navigationcited by 0
- 2026FAST: A Framework for Aligned Sampling and Training in Parallel Reinforcement Learning for Autonomous Drivingcited by 0
- 2026ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Exploration23 Jun 2026
- 2026FAST: A Framework for Aligned Sampling and Training in Parallel Reinforcement Learning for Autonomous Driving19 Jun 2026
- 2026LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation2 Feb 2026
- 2025ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination19 Dec 2025
- 2025PIGEON: VLM-Driven Object Navigation via Points of Interest Selection17 Nov 2025
- 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation5 Jul 2025
- 2025History-Augmented Vision-Language Models for Frontier-Based Zero-Shot Object Navigation19 Jun 2025
- 2024Find Everything: A General Vision Language Model Approach to Multi-Object Search1 Oct 2024
- 2024HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigation22 Sep 2024
- 2024Balancing Performance and Efficiency in Zero-shot Robotic Navigation5 Jun 2024
- 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation9 Apr 2024
- 2023VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation6 Dec 2023
6 more
- 2023Skill Transformer: A Monolithic Policy for Mobile Manipulation19 Aug 2023
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation20 Jun 2023
- 2023Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Second13 Jun 2023
- 2023Navigating to Objects Specified by Images3 Apr 2023
- 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?31 Mar 2023
- 2022Instance-Specific Image Goal Navigation: Training Embodied Agents to Find Object Instances29 Nov 2022
- 2023VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigationcited by 201
- 2024Find Everything: A General Vision Language Model Approach to Multi-Object Searchcited by 4
- 2025History-Augmented Vision-Language Models for Frontier-Based Zero-Shot Object Navigationcited by 4
- 2025ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imaginationcited by 1
- 2025ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination19 Dec 2025
- 2025History-Augmented Vision-Language Models for Frontier-Based Zero-Shot Object Navigation19 Jun 2025
- 2024Find Everything: A General Vision Language Model Approach to Multi-Object Search1 Oct 2024
- 2023VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation6 Dec 2023
- 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?cited by 216
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 164
- 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigationcited by 93
- 2024HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigationcited by 71
- 2022Instance-Specific Image Goal Navigation: Training Embodied Agents to Find Object Instancescited by 53
- 2023Navigating to Objects Specified by Imagescited by 50
- 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigationcited by 50
- 2023Skill Transformer: A Monolithic Policy for Mobile Manipulationcited by 15
- 2023Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Secondcited by 5
- 2026LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigationcited by 2
- 2025PIGEON: VLM-Driven Object Navigation via Points of Interest Selectioncited by 1
- 2026ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Explorationcited by 1
12 most cited of 13 All 13 (JSON)
- 2026ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Exploration23 Jun 2026
- 2026LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation2 Feb 2026
- 2025PIGEON: VLM-Driven Object Navigation via Points of Interest Selection17 Nov 2025
- 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation5 Jul 2025
- 2024HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigation22 Sep 2024
- 2024Balancing Performance and Efficiency in Zero-shot Robotic Navigation5 Jun 2024
- 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation9 Apr 2024
- 2023Skill Transformer: A Monolithic Policy for Mobile Manipulation19 Aug 2023
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation20 Jun 2023
- 2023Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Second13 Jun 2023
- 2023Navigating to Objects Specified by Images3 Apr 2023
- 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?31 Mar 2023
12 newest of 13 All 13 (JSON)