mlsanityData to 7 Oct 2026

WorldGrow: Generating Infinite 3D World

arXiv 2510.21682 ↗First posted 24 Oct 2025cs.CV cs.GRcited by 14

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Abstract (arXiv)

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 61 of its 75 references that are in the map. First posted on arXiv 24 Oct 2025.

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61 of 75 references.

References · 61

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38 more
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Citing papers per year: 2025: 2; 2026: 12.

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  1. 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation
  2. 2025TRELLISWorld: Training-Free World Generation from Object Generators
  3. 2023Persistent Nature: A Generative Model of Unbounded 3D Worlds
  4. 2025Recent Advances in 3D Object and Scene Generation: A Survey
  5. 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
  6. 2026GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
  7. 20243D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation
  8. 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation