EmbodiedEval: Evaluate Multimodal LLMs as Embodied Agents
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
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Abstract (arXiv)
Multimodal Large Language Models (MLLMs) have shown significant advancements, providing a promising future for embodied agents. Existing benchmarks for evaluating MLLMs primarily utilize static images or videos, limiting assessments to non-interactive scenarios. Meanwhile, existing embodied AI benchmarks are task-specific and not diverse enough, which do not adequately evaluate the embodied capabilities of MLLMs. To address this, we propose EmbodiedEval, a comprehensive and interactive evaluation benchmark for MLLMs with embodied tasks. EmbodiedEval features 328 distinct tasks within 125 varied 3D scenes, each of which is rigorously selected and annotated. It covers a broad spectrum of existing embodied AI tasks with significantly enhanced diversity, all within a unified simulation and evaluation framework tailored for MLLMs. The tasks are organized into five categories: navigation, object interaction, social interaction, attribute question answering, and spatial question answering to assess different capabilities of the agents. We evaluated the state-of-the-art MLLMs on EmbodiedEval and found that they have a significant shortfall compared to human level on embodied tasks. Our analysis demonstrates the limitations of existing MLLMs in embodied capabilities, providing insights for their future development. We open-source all evaluation data and simulation framework at https://github.com/thunlp/EmbodiedEval.
Key facts. Cited by 57 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 50 of its 71 references that are in the map. First posted on arXiv 21 Jan 2025.
Builds on
50 of 71 references.
Closest ancestors · 6
Same direction, newest first
- 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces18 Dec
- 2024LEGENT: Open Platform for Embodied Agents28 Apr
- 2024SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities22 Jan
- 2023EgoPlan-Bench: Benchmarking Multimodal Large Language Models for Human-Level Planning11 Dec
- 2023EmbodiedGPT: Vision-Language Pre-Training via Embodied Chain of Thought24 May
- 2023PaLM-E: An Embodied Multimodal Language Model6 Mar
Other references · 44
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2023Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyondcited by 2,224
- 2023MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIcited by 2,080
- 2019Towards VQA Models That Can Readcited by 1,718
- 2023MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contextscited by 1,614
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2023Video-LLaVA: Learning United Visual Representation by Alignment Before Projectioncited by 1,402
- 2024OlympiadBench: A Challenging Benchmark for Promoting AGI with Olympiad-Level Bilingual Multimodal Scientific Problemscited by 1,136
- 2023Kosmos-2: Grounding Multimodal Large Language Models to the Worldcited by 1,089
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
- 2023ShareGPT4V: Improving Large Multi-Modal Models with Better Captionscited by 1,005
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
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- 2024VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMscited by 771
- 2023VILA: On Pre-training for Visual Language Modelscited by 692
- 2018On Evaluation of Embodied Navigation Agentscited by 547
- 2023Ferret: Refer and Ground Anything Anywhere at Any Granularitycited by 509
- 2020Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Groundingcited by 414
- 2023RLHF-V: Towards Trustworthy MLLMs via Behavior Alignment from Fine-grained Correctional Human Feedbackcited by 412
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
- 2017Embodied Question Answeringcited by 336
- 2019REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environmentscited by 333
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 268
- 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 244
- 2024NVILA: Efficient Frontier Visual Language Modelscited by 209
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 167
- 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
- 2024Oryx MLLM: On-Demand Spatial-Temporal Understanding at Arbitrary Resolutioncited by 159
- 2017IQA: Visual Question Answering in Interactive Environmentscited by 155
- 2020Rearrangement: A Challenge for Embodied AIcited by 155
- 2024Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Makingcited by 144
- 2019Stay on the Path: Instruction Fidelity in Vision-and-Language Navigationcited by 130
- 2021SOON: Scenario Oriented Object Navigation with Graph-based Explorationcited by 119
- 2021Visual Room Rearrangementcited by 102
- 2018Mapping Instructions to Actions in 3D Environments with Visual Goal Predictioncited by 101
- 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigationcited by 94
- 2023Large Language Models as Generalizable Policies for Embodied Taskscited by 86
- 2019Multi-Target Embodied Question Answeringcited by 74
- 2024Explore until Confident: Efficient Exploration for Embodied Question Answeringcited by 74
- 2022Housekeep: Tidying Virtual Households using Commonsense Reasoningcited by 57
- 2023Large Multilingual Models Pivot Zero-Shot Multimodal Learning across Languagescited by 52
- 2023Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agentscited by 33
- 2024LangSuitE: Planning, Controlling and Interacting with Large Language Models in Embodied Text Environmentscited by 6
- 2024DOZE: A Dataset for Open-Vocabulary Zero-Shot Object Navigation in Dynamic Environmentscited by 4
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Citing papers per year: 2025: 29; 2026: 28.
57 papers.
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- 2026Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agents9 May 2026
- 2026ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation15 Apr 2026
- 2026RoboAgent: Chaining Basic Capabilities for Embodied Task Planning9 Apr 2026
- 2026FocusGraph: Graph-Structured Frame Selection for Embodied Long Video Question Answering4 Mar 2026
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