Visual Room Rearrangement
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Abstract (arXiv)
There has been a significant recent progress in the field of Embodied AI with researchers developing models and algorithms enabling embodied agents to navigate and interact within completely unseen environments. In this paper, we propose a new dataset and baseline models for the task of Rearrangement. We particularly focus on the task of Room Rearrangement: an agent begins by exploring a room and recording objects' initial configurations. We then remove the agent and change the poses and states (e.g., open/closed) of some objects in the room. The agent must restore the initial configurations of all objects in the room. Our dataset, named RoomR, includes 6,000 distinct rearrangement settings involving 72 different object types in 120 scenes. Our experiments show that solving this challenging interactive task that involves navigation and object interaction is beyond the capabilities of the current state-of-the-art techniques for embodied tasks and we are still very far from achieving perfect performance on these types of tasks. The code and the dataset are available at: https://ai2thor.allenai.org/rearrangement
Key facts. Cited by 101 papers in the map (data through 7 Oct 2026). Builds on 36 of its 55 references that are in the map. First posted on arXiv 30 Mar 2021.
Builds on
36 of 55 references.
References · 36
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
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- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
- 2018On Evaluation of Embodied Navigation Agentscited by 526
- 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
24 more
- 2017Embodied Question Answeringcited by 335
- 2020Learning to Explore using Active Neural SLAMcited by 308
- 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
- 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
- 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 190
- 2017IQA: Visual Question Answering in Interactive Environmentscited by 154
- 2020Rearrangement: A Challenge for Embodied AIcited by 153
- 2018Visual Semantic Navigation using Scene Priorscited by 127
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- 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 104
- 2018Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learningcited by 91
- 2020AllenAct: A Framework for Embodied AI Researchcited by 54
- 2020A Cordial Sync: Going Beyond Marginal Policies for Multi-Agent Embodied Taskscited by 52
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- 2020ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile Manipulationcited by 47
- 2017Visual Semantic Planning using Deep Successor Representationscited by 45
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- 2019Monte-Carlo Tree Search for Efficient Visually Guided Rearrangement Planningcited by 23
- 2020Self-supervised Learning for Precise Pick-and-place without Object Modelcited by 20
- 2019Multi-Object Rearrangement with Monte Carlo Tree Search:A Case Study on Planar Nonprehensile Sortingcited by 12
- 2017Pick and Place Without Geometric Object Modelscited by 9
- 2018Rearrangement with Nonprehensile Manipulation Using Deep Reinforcement Learningcited by 9
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Citing papers per year: 2021: 10; 2022: 24; 2023: 28; 2024: 26; 2025: 10; 2026: 3.
101 papers.
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- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2022VIMA: General Robot Manipulation with Multimodal Promptscited by 403
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2023TidyBot: Personalized Robot Assistance with Large Language Modelscited by 219
- 2022CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigationcited by 194
- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 191
- 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 162
- 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 161
- 2022The Unsurprising Effectiveness of Pre-Trained Vision Models for Controlcited by 155
- 2024BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulationcited by 140
- 2023HomeRobot: Open-Vocabulary Mobile Manipulationcited by 104
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- 2025MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulation14 Mar 2025
- 2025BEHAVIOR Robot Suite: Streamlining Real-World Whole-Body Manipulation for Everyday Household Activities7 Mar 2025
- 2025AI-Driven Relocation Tracking in Dynamic Kitchen Environments3 Mar 2025
- 2025CuriousBot: Interactive Mobile Exploration via Actionable 3D Relational Object Graph23 Jan 2025
- 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI30 Dec 2024
- 2024Hierarchical Object-Oriented POMDP Planning for Object Rearrangement2 Dec 2024
- 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting14 Nov 2024
- 2024Scene Understanding in Pick-and-Place Tasks: Analyzing Transformations Between Initial and Final Scenes26 Sep 2024
- 2024Causality-Aware Transformer Networks for Robotic Navigation4 Sep 2024
- 2024LLM-enhanced Scene Graph Learning for Household Rearrangement22 Aug 2024
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