Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representations
Not on the map. Why?
Abstract (arXiv)
Neural Radiance Fields (NeRFs) have proven to be powerful 3D representations, capable of high quality novel view synthesis of complex scenes. While NeRFs have been applied to graphics, vision, and robotics, problems with slow rendering speed and characteristic visual artifacts prevent adoption in many use cases. In this work, we investigate combining an autoencoder (AE) with a NeRF, in which latent features (instead of colours) are rendered and then convolutionally decoded. The resulting latent-space NeRF can produce novel views with higher quality than standard colour-space NeRFs, as the AE can correct certain visual artifacts, while rendering over three times faster. Our work is orthogonal to other techniques for improving NeRF efficiency. Further, we can control the tradeoff between efficiency and image quality by shrinking the AE architecture, achieving over 13 times faster rendering with only a small drop in performance. We hope that our approach can form the basis of an efficient, yet high-fidelity, 3D scene representation for downstream tasks, especially when retaining differentiability is useful, as in many robotics scenarios requiring continual learning.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 89 of its 98 references that are in the map. First posted on arXiv 27 Oct 2023.
Builds on
89 of 98 references.
References · 89
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2022Imagen Video: High Definition Video Generation with Diffusion Modelscited by 1,765
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
38 more
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2016Instance Normalization: The Missing Ingredient for Fast Stylizationcited by 1,187
- 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,061
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 649
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2023LERF: Language Embedded Radiance Fieldscited by 538
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2017Neural 3D Mesh Renderercited by 437
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 411
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2021Advances in Neural Renderingcited by 365
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
- 2023DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Datacited by 322
- 2022Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectivescited by 314
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2020State of the Art on Neural Renderingcited by 276
- 2023Generative Novel View Synthesis with 3D-Aware Diffusion Modelscited by 273
- 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 240
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
50 most cited of 89 All 89 (JSON)
Built on by
Citing papers per year: 2024: 4; 2025: 1.
5 papers.
- 2024Bringing NeRFs to the Latent Space: Inverse Graphics Autoencodercited by 2
- 2025Splatent: Splatting Diffusion Latents for Novel View Synthesiscited by 2
- 2024Exploring 3D-aware Latent Spaces for Efficiently Learning Numerous Scenescited by 0
- 2024Probabilistic Directed Distance Fields for Ray-Based Shape Representationscited by 0
- 2024Fused-Planes: Why Train a Thousand Tri-Planes When You Can Share?cited by 0
- 2025Splatent: Splatting Diffusion Latents for Novel View Synthesis10 Dec 2025
- 2024Fused-Planes: Why Train a Thousand Tri-Planes When You Can Share?31 Oct 2024
- 2024Bringing NeRFs to the Latent Space: Inverse Graphics Autoencoder30 Oct 2024
- 2024Probabilistic Directed Distance Fields for Ray-Based Shape Representations13 Apr 2024
- 2024Exploring 3D-aware Latent Spaces for Efficiently Learning Numerous Scenes18 Mar 2024