mlsanityData to 14 Oct 2026

Baking Relightable NeRF for Real-time Direct/Indirect Illumination Rendering

arXiv 2409.10327 ↗First posted 16 Sep 2024cs.CVcited by 1

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Abstract (arXiv)

Relighting, which synthesizes a novel view under a given lighting condition (unseen in training time), is a must feature for immersive photo-realistic experience. However, real-time relighting is challenging due to high computation cost of the rendering equation which requires shape and material decomposition and visibility test to model shadow. Additionally, for indirect illumination, additional computation of rendering equation on each secondary surface point (where reflection occurs) is required rendering real-time relighting challenging. We propose a novel method that executes a CNN renderer to compute primary surface points and rendering parameters, required for direct illumination. We also present a lightweight hash grid-based renderer, for indirect illumination, which is recursively executed to perform the secondary ray tracing process. Both renderers are trained in a distillation from a pre-trained teacher model and provide real-time physically-based rendering under unseen lighting condition at a negligible loss of rendering quality.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 20 of its 26 references that are in the map. First posted on arXiv 16 Sep 2024.

Builds on

20 of 26 references.

References · 20

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  2. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,588
  3. 2016Gaussian Error Linear Units (GELUs)cited by 3,502
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  5. 2016Instance Normalization: The Missing Ingredient for Fast Stylizationcited by 1,198
  6. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  7. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  8. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  9. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  10. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  11. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  12. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
8 more
  1. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  2. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  3. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  4. 2022R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesiscited by 69
  5. 2022Real-Time Neural Light Field on Mobile Devicescited by 48
  6. 2023OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objectscited by 31
  7. 2023Learning Neural Duplex Radiance Fields for Real-Time View Synthesiscited by 28
  8. 2023Re-ReND: Real-time Rendering of NeRFs across Devicescited by 17

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Cited by year

Citing papers per year: 2025: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2024IllumiNeRF: 3D Relighting Without Inverse Rendering
  2. 2024SpotLight: Shadow-Guided Object Relighting via Diffusion
  3. 2026LiveLight: Real-time Streaming Video Relighting with Interactive Control
  4. 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting
  5. 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting
  6. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
  7. 2026Generative Relightable Avatars
  8. 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting