LightSpeed: Light and Fast Neural Light Fields on Mobile Devices
Not on the map. Why?
Abstract (arXiv)
Real-time novel-view image synthesis on mobile devices is prohibitive due to the limited computational power and storage. Using volumetric rendering methods, such as NeRF and its derivatives, on mobile devices is not suitable due to the high computational cost of volumetric rendering. On the other hand, recent advances in neural light field representations have shown promising real-time view synthesis results on mobile devices. Neural light field methods learn a direct mapping from a ray representation to the pixel color. The current choice of ray representation is either stratified ray sampling or Plucker coordinates, overlooking the classic light slab (two-plane) representation, the preferred representation to interpolate between light field views. In this work, we find that using the light slab representation is an efficient representation for learning a neural light field. More importantly, it is a lower-dimensional ray representation enabling us to learn the 4D ray space using feature grids which are significantly faster to train and render. Although mostly designed for frontal views, we show that the light-slab representation can be further extended to non-frontal scenes using a divide-and-conquer strategy. Our method offers superior rendering quality compared to previous light field methods and achieves a significantly improved trade-off between rendering quality and speed.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 29 of its 40 references that are in the map. First posted on arXiv 25 Oct 2023.
Builds on
29 of 40 references.
References · 29
- 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 6,979
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
17 more
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2016Learning-Based View Synthesis for Light Field Camerascited by 145
- 2022Variable Bitrate Neural Fieldscited by 116
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2018Extreme View Synthesiscited by 94
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2022R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesiscited by 69
- 2017Learning to Synthesize a 4D RGBD Light Field from a Single Imagecited by 60
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
- 2021Learning Neural Light Fields with Ray-Space Embedding Networkscited by 49
- 2022Real-Time Neural Light Field on Mobile Devicescited by 48
- 2021NeuLF: Efficient Novel View Synthesis with Neural 4D Light Fieldcited by 33
- 2023Learning Neural Duplex Radiance Fields for Real-Time View Synthesiscited by 28
- 2023Re-ReND: Real-time Rendering of NeRFs across Devicescited by 17
- 2022Progressively-connected Light Field Network for Efficient View Synthesiscited by 8
Built on by
Citing papers per year: 2023: 1; 2024: 5; 2025: 1; 2026: 1.
8 papers.
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024Lightweight Predictive 3D Gaussian Splatscited by 6
- 2024CD-NGP: A Fast Scalable Continual Representation for Dynamic Scenescited by 2
- 2025PrismAvatar: Real-time animated 3D neural head avatars on edge devicescited by 2
- 2024Efficient Neural Light Fields (ENeLF) for Mobile Devicescited by 1
- 2024G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesiscited by 1
- 2024LightAvatar: Efficient Head Avatar as Dynamic Neural Light Fieldcited by 1
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction11 May 2026
- 2025PrismAvatar: Real-time animated 3D neural head avatars on edge devices10 Feb 2025
- 2024LightAvatar: Efficient Head Avatar as Dynamic Neural Light Field26 Sep 2024
- 2024G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesis9 Sep 2024
- 2024CD-NGP: A Fast Scalable Continual Representation for Dynamic Scenes8 Sep 2024
- 2024Lightweight Predictive 3D Gaussian Splats27 Jun 2024
- 2024Efficient Neural Light Fields (ENeLF) for Mobile Devices2 Jun 2024
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration12 Dec 2023