{"list":"other","total":57,"rows":[{"id":"1512.03385","title":"Deep Residual Learning for Image Recognition","created":"2015-12-10","cited_by_count":52096},{"id":"1412.6980","title":"Adam: A Method for Stochastic Optimization","created":"2014-12-22","cited_by_count":37240},{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"1611.07004","title":"Image-to-Image Translation with Conditional Adversarial Networks","created":"2016-11-21","cited_by_count":4527},{"id":"2106.10689","title":"NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction","created":"2021-06-20","cited_by_count":1712},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2112.07945","title":"Efficient Geometry-aware 3D Generative Adversarial Networks","created":"2021-12-15","cited_by_count":1205},{"id":"2106.12052","title":"Volume Rendering of Neural Implicit Surfaces","created":"2021-06-22","cited_by_count":996},{"id":"2007.11571","title":"Neural Sparse Voxel Fields","created":"2020-07-22","cited_by_count":959},{"id":"2103.14024","title":"PlenOctrees for Real-time Rendering of Neural Radiance Fields","created":"2021-03-25","cited_by_count":905},{"id":"1906.01618","title":"Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations","created":"2019-06-04","cited_by_count":864},{"id":"2011.13084","title":"Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes","created":"2020-11-26","cited_by_count":751},{"id":"1912.07372","title":"Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision","created":"2019-12-16","cited_by_count":700},{"id":"2103.13744","title":"KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs","created":"2021-03-25","cited_by_count":673},{"id":"2104.10078","title":"UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction","created":"2021-04-20","cited_by_count":646},{"id":"2012.15838","title":"Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans","created":"2020-12-31","cited_by_count":634},{"id":"2103.10380","title":"FastNeRF: High-Fidelity Neural Rendering at 200FPS","created":"2021-03-18","cited_by_count":511},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483},{"id":"2012.12247","title":"Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video","created":"2020-12-22","cited_by_count":471},{"id":"2103.14645","title":"Baking Neural Radiance Fields for Real-Time View Synthesis","created":"2021-03-26","cited_by_count":468},{"id":"2012.03065","title":"Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction","created":"2020-12-05","cited_by_count":467},{"id":"2011.12950","title":"Space-time Neural Irradiance Fields for Free-Viewpoint Video","created":"2020-11-25","cited_by_count":414},{"id":"1808.06601","title":"Video-to-Video Synthesis","created":"2018-08-20","cited_by_count":390},{"id":"1808.07371","title":"Everybody Dance Now","created":"2018-08-22","cited_by_count":315},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277},{"id":"1705.09368","title":"Pose Guided Person Image Generation","created":"2017-05-25","cited_by_count":251},{"id":"1803.04758","title":"Video Based Reconstruction of 3D People Models","created":"2018-03-13","cited_by_count":238},{"id":"2106.13228","title":"HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields","created":"2021-06-24","cited_by_count":214},{"id":"2104.03110","title":"Neural Articulated Radiance Field","created":"2021-04-07","cited_by_count":196},{"id":"1906.07751","title":"Neural Volumes: Learning Dynamic Renderable Volumes from Images","created":"2019-06-18","cited_by_count":173},{"id":"2206.08929","title":"TAVA: Template-free Animatable Volumetric Actors","created":"2022-06-17","cited_by_count":172},{"id":"2003.08325","title":"DeepCap: Monocular Human Performance Capture Using Weak Supervision","created":"2020-03-18","cited_by_count":162},{"id":"1909.12224","title":"Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis","created":"2019-09-26","cited_by_count":161},{"id":"2109.07448","title":"Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering","created":"2021-09-15","cited_by_count":158},{"id":"2110.13746","title":"H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion","created":"2021-10-26","cited_by_count":157},{"id":"2104.14786","title":"Editable Free-viewpoint Video Using a Layered Neural Representation","created":"2021-04-30","cited_by_count":148},{"id":"2210.10036","title":"ARAH: Animatable Volume Rendering of Articulated Human SDFs","created":"2022-10-18","cited_by_count":139},{"id":"1904.03349","title":"Progressive Pose Attention Transfer for Person Image Generation","created":"2019-04-06","cited_by_count":138},{"id":"2105.01794","title":"Real-time Deep Dynamic Characters","created":"2021-05-04","cited_by_count":133},{"id":"2104.00670","title":"Unconstrained Scene Generation with Locally Conditioned Radiance Fields","created":"2021-04-01","cited_by_count":130},{"id":"2106.13629","title":"Animatable Neural Radiance Fields from Monocular RGB Videos","created":"2021-06-25","cited_by_count":109},{"id":"2106.02019","title":"Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control","created":"2021-06-03","cited_by_count":106},{"id":"1903.11326","title":"Dense Intrinsic Appearance Flow for Human Pose Transfer","created":"2019-03-27","cited_by_count":104},{"id":"1712.02621","title":"Disentangled Person Image Generation","created":"2017-12-07","cited_by_count":98},{"id":"1809.01995","title":"Dense Pose Transfer","created":"2018-09-06","cited_by_count":83},{"id":"2105.10441","title":"Driving-Signal Aware Full-Body Avatars","created":"2021-05-21","cited_by_count":81},{"id":"2012.09955","title":"Learning Compositional Radiance Fields of Dynamic Human Heads","created":"2020-12-17","cited_by_count":78},{"id":"2008.06872","title":"SMPLpix: Neural Avatars from 3D Human Models","created":"2020-08-16","cited_by_count":69},{"id":"1905.08776","title":"Textured Neural Avatars","created":"2019-05-21","cited_by_count":65},{"id":"2101.04104","title":"Neural Re-Rendering of Humans from a Single Image","created":"2021-01-11","cited_by_count":59},{"id":"1809.10280","title":"Unsupervised Person Image Synthesis in Arbitrary Poses","created":"2018-09-27","cited_by_count":55},{"id":"2012.12890","title":"ANR: Articulated Neural Rendering for Virtual Avatars","created":"2020-12-23","cited_by_count":55},{"id":"1808.06847","title":"Deep Video-Based Performance Cloning","created":"2018-08-21","cited_by_count":32},{"id":"2012.10974","title":"High-Fidelity Neural Human Motion Transfer from Monocular Video","created":"2020-12-20","cited_by_count":31},{"id":"2104.00359","title":"Efficient and Differentiable Shadow Computation for Inverse Problems","created":"2021-04-01","cited_by_count":11},{"id":"2009.00922","title":"Going beyond Free Viewpoint: Creating Animatable Volumetric Video of Human Performances","created":"2020-09-02","cited_by_count":6}],"next_cursor":null}