ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images
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Abstract (arXiv)
We present ExBluRF, a novel view synthesis method for extreme motion blurred images based on efficient radiance fields optimization. Our approach consists of two main components: 6-DOF camera trajectory-based motion blur formulation and voxel-based radiance fields. From extremely blurred images, we optimize the sharp radiance fields by jointly estimating the camera trajectories that generate the blurry images. In training, multiple rays along the camera trajectory are accumulated to reconstruct single blurry color, which is equivalent to the physical motion blur operation. We minimize the photo-consistency loss on blurred image space and obtain the sharp radiance fields with camera trajectories that explain the blur of all images. The joint optimization on the blurred image space demands painfully increasing computation and resources proportional to the blur size. Our method solves this problem by replacing the MLP-based framework to low-dimensional 6-DOF camera poses and voxel-based radiance fields. Compared with the existing works, our approach restores much sharper 3D scenes from challenging motion blurred views with the order of 10 times less training time and GPU memory consumption.
Key facts. Cited by 38 papers in the map (data through 14 Oct 2026). Builds on 47 of its 64 references that are in the map. First posted on arXiv 16 Sep 2023.
Builds on
47 of 64 references.
References · 47
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35 more
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2016Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurringcited by 727
- 2022Simple Baselines for Image Restorationcited by 708
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
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Citing papers per year: 2023: 1; 2024: 17; 2025: 14; 2026: 6.
38 papers.
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- 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingcited by 42
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 19
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2024DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Videocited by 17
- 2024LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenescited by 16
- 2024BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event Streamcited by 15
- 2024DeblurGS: Gaussian Splatting for Camera Motion Blurcited by 12
- 2025Neural Radiance Fields for the Real World: A Surveycited by 12
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2024Deblur e-NeRF: NeRF from Motion-Blurred Events under High-speed or Low-light Conditionscited by 10
- 2023MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Videocited by 9
26 more
- 2025Exploiting Deblurring Networks for Radiance Fieldscited by 7
- 2025CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Imagescited by 7
- 2024SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fieldscited by 6
- 2024Spike-NeRF: Neural Radiance Field Based On Spike Cameracited by 6
- 2024GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurringcited by 5
- 2024RaFE: Generative Radiance Fields Restorationcited by 4
- 2024Sparse-DeRF: Deblurred Neural Radiance Fields from Sparse Viewcited by 4
- 2024LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereocited by 4
- 2024Radiance Fields from Photonscited by 3
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Viewscited by 3
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videoscited by 2
- 2024Drantal-NeRF: Diffusion-Based Restoration for Anti-aliasing Neural Radiance Fieldcited by 1
- 2024ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Eventscited by 1
- 2024MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAMcited by 1
- 2025Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videoscited by 1
- 2025DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splattingcited by 1
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
- 2025BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurringcited by 1
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenescited by 1
- 2025GeMS: Efficient Gaussian Splatting for Extreme Motion Blurcited by 0
- 2025UPGS: Unified Pose-aware Gaussian Splatting for Dynamic Scene Deblurringcited by 0
- 2026Fast Low-light Enhancement and Deblurring for 3D Dark Scenescited by 0
- 2026PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blurcited by 0
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Imagescited by 0
- 2026WS-NeRF: A Mamba-Driven World-State-Aware Adaptive Deblurring Neural Radiance Fieldcited by 0
- 2026ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videoscited by 0
- 2026ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videos25 Sep 2026
- 2026WS-NeRF: A Mamba-Driven World-State-Aware Adaptive Deblurring Neural Radiance Field18 Sep 2026
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images11 Aug 2026
- 2026PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blur4 Jul 2026
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes8 May 2026
- 2026Fast Low-light Enhancement and Deblurring for 3D Dark Scenes9 Mar 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views11 Dec 2025
- 2025BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring14 Oct 2025
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos12 Oct 2025
- 2025UPGS: Unified Pose-aware Gaussian Splatting for Dynamic Scene Deblurring31 Aug 2025
- 2025GeMS: Efficient Gaussian Splatting for Extreme Motion Blur20 Aug 2025
26 more
- 2025DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting26 Jun 2025
- 2025Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos24 Apr 2025
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video21 Apr 2025
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting20 Mar 2025
- 2025CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images7 Mar 2025
- 2025Exploiting Deblurring Networks for Radiance Fields20 Feb 2025
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos23 Jan 2025
- 2025Neural Radiance Fields for the Real World: A Survey22 Jan 2025
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video9 Dec 2024
- 2024MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM13 Nov 2024
- 2024LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes11 Nov 2024
- 2024GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring31 Oct 2024
- 2024Deblur e-NeRF: NeRF from Motion-Blurred Events under High-speed or Low-light Conditions26 Sep 2024
- 2024ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events21 Sep 2024
- 2024LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereo9 Sep 2024
- 2024Radiance Fields from Photons12 Jul 2024
- 2024Drantal-NeRF: Diffusion-Based Restoration for Anti-aliasing Neural Radiance Field10 Jul 2024
- 2024Sparse-DeRF: Deblurred Neural Radiance Fields from Sparse View9 Jul 2024
- 2024BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event Stream2 Jul 2024
- 2024DeblurGS: Gaussian Splatting for Camera Motion Blur17 Apr 2024
- 2024RaFE: Generative Radiance Fields Restoration4 Apr 2024
- 2024Spike-NeRF: Neural Radiance Field Based On Spike Camera25 Mar 2024
- 2024DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video15 Mar 2024
- 2024SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fields12 Mar 2024
- 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling7 Mar 2024
- 2023MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video21 Dec 2023
- 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingcited by 42
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 19
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2024DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Videocited by 17
- 2024LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenescited by 16
- 2024BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event Streamcited by 15
- 2024DeblurGS: Gaussian Splatting for Camera Motion Blurcited by 12
- 2025Neural Radiance Fields for the Real World: A Surveycited by 12
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2024Deblur e-NeRF: NeRF from Motion-Blurred Events under High-speed or Low-light Conditionscited by 10
- 2023MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Videocited by 9
12 most cited of 37 All 37 (JSON)
- 2026ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videos25 Sep 2026
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images11 Aug 2026
- 2026PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blur4 Jul 2026
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes8 May 2026
- 2026Fast Low-light Enhancement and Deblurring for 3D Dark Scenes9 Mar 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views11 Dec 2025
- 2025BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring14 Oct 2025
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos12 Oct 2025
- 2025UPGS: Unified Pose-aware Gaussian Splatting for Dynamic Scene Deblurring31 Aug 2025
- 2025GeMS: Efficient Gaussian Splatting for Extreme Motion Blur20 Aug 2025
- 2025DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting26 Jun 2025
12 newest of 37 All 37 (JSON)