ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies
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Abstract (arXiv)
Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce ImmerseGen, a novel agent-guided framework for compact and photorealistic world generation that decouples realism from exhaustive geometric modeling. ImmerseGen represents scenes as hierarchical compositions of lightweight geometric proxies with synthesized RGBA textures, facilitating real-time rendering on mobile VR headsets. We propose terrain-conditioned texturing for base world generation, combined with context-aware texturing for scenery, to produce diverse and visually coherent worlds. VLM-based agents employ semantic grid-based analysis for precise asset placement and enrich scenes with multimodal enhancements such as visual dynamics and ambient sound. Experiments and real-time VR applications demonstrate that ImmerseGen achieves superior photorealism, spatial coherence, and rendering efficiency compared to existing methods.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 62 of its 85 references that are in the map. First posted on arXiv 17 Jun 2025.
Builds on
62 of 85 references.
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38 more
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50 most cited of 62 All 62 (JSON)
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Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2026Code2Worlds: Empowering Coding LLMs for 4D World Generationcited by 19
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Modelscited by 7
- 2025GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Realitycited by 2
- 2026BuildAnyPoint: 3D Building Structured Abstraction from Diverse Point Cloudscited by 1
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation23 Jun 2026
- 2026BuildAnyPoint: 3D Building Structured Abstraction from Diverse Point Clouds27 Feb 2026
- 2026Code2Worlds: Empowering Coding LLMs for 4D World Generation12 Feb 2026
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models1 Nov 2025
- 2025GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality13 Oct 2025
Similar, not cited
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- 2026WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
- 2025UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale
- 2026RoamScene3D: Immersive Text-to-3D Scene Generation via Adaptive Object-aware Roaming
- 2026CoGen3D: An Agentic Human-AI Co-Design Pipeline for 3D Asset Generation for Virtual Reality
- 2025A Recipe for Generating 3D Worlds From a Single Image
- 2025WorldGen: From Text to Traversable and Interactive 3D Worlds
- 2026From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
- 2025Agentic 3D Scene Generation with Spatially Contextualized VLMs