mlsanityData to 14 Oct 2026

CityX: Controllable Procedural Content Generation for Unbounded 3D Cities

arXiv 2407.17572 ↗First posted 24 Jul 2024cs.CV cs.AIcited by 22

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Abstract (arXiv)

Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban areas, such as autonomous vehicles and delivery robots. As a result, practitioners significantly value crafting authentic, simulation-ready 3D cities to facilitate the training and verification of such agents. However, this task is quite challenging. Current generative methods fall short in either diversity, controllability, or fidelity. In this work, we resort to the procedural content generation (PCG) technique for high-fidelity generation. It assembles superior assets according to empirical rules, ultimately leading to industrial-grade outcomes. To ensure diverse and self contained creation, we design a management protocol to accommodate extensive PCG plugins with distinct functions and interfaces. Based on this unified PCG library, we develop a multi-agent framework to transform multi-modal instructions, including OSM, semantic maps, and satellite images, into executable programs. The programs coordinate relevant plugins to construct the 3D city consistent with the control condition. A visual feedback scheme is introduced to further refine the initial outcomes. Our method, named CityX, demonstrates its superiority in creating diverse, controllable, and realistic 3D urban scenes. The synthetic scenes can be seamlessly deployed as a real-time simulator and an infinite data generator for embodied intelligence research. Our project page: https://cityx-lab.github.io.

Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Builds on 31 of its 41 references that are in the map. First posted on arXiv 24 Jul 2024.

Builds on

31 of 41 references.

References · 31

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2021Evaluating Large Language Models Trained on Codecited by 8,320
  3. 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,253
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  5. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  6. 2023AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversationcited by 1,988
  7. 2023Improving Factuality and Reasoning in Language Models through Multiagent Debatecited by 1,784
  8. 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,489
  9. 2019Semantic Image Synthesis with Spatially-Adaptive Normalizationcited by 1,299
  10. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  11. 2023HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Facecited by 1,190
  12. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
19 more
  1. 2023Encouraging Divergent Thinking in Large Language Models through Multi-Agent Debatecited by 1,011
  2. 2024Gemma: Open Models Based on Gemini Research and Technologycited by 916
  3. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  4. 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 689
  5. 2023Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Modelscited by 668
  6. 2022Socratic Models: Composing Zero-Shot Multimodal Reasoning with Languagecited by 513
  7. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  8. 2024SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusioncited by 364
  9. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 289
  10. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  11. 2021GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worldscited by 98
  12. 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 95
  13. 2023MindAgent: Emergent Gaming Interactioncited by 88
  14. 2023CityDreamer: Compositional Generative Model of Unbounded 3D Citiescited by 76
  15. 2023SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collectionscited by 72
  16. 2023InfiniCity: Infinite-Scale City Synthesiscited by 68
  17. 2023SheetCopilot: Bringing Software Productivity to the Next Level through Large Language Modelscited by 57
  18. 2023Persistent Nature: A Generative Model of Unbounded 3D Worldscited by 44
  19. 2023CityGen: Infinite and Controllable City Layout Generationcited by 22

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 13; 2026: 7.

22 papers.

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  1. 20253D Scene Generation: A Surveycited by 24
  2. 2025X-Scene: Large-Scale Driving Scene Generation with High Fidelity and Flexible Controllabilitycited by 20
  3. 2025Compositional Generative Model of Unbounded 4D Citiescited by 17
  4. 2025Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagerycited by 17
  5. 2025Towards Autonomous Micromobility through Scalable Urban Simulationcited by 16
  6. 2025Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusioncited by 16
  7. 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
  8. 2024DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creationcited by 7
  9. 2024Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussianscited by 6
  10. 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layoutscited by 6
  11. 2026Imagine a City: CityGenAgent for Procedural 3D City Generationcited by 5
  12. 2025From 2D to 3D Cognition: A Brief Survey of General World Modelscited by 4
10 more
  1. 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generationcited by 4
  2. 2025AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussianscited by 4
  3. 2025ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modelingcited by 3
  4. 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 3
  5. 2026HTNav: A Hybrid Navigation Framework with Tiered Structure for Urban Aerial Vision-and-Language Navigationcited by 2
  6. 2026aDSL: Agentic 3D Creation via Joint Agent-Program Designcited by 1
  7. 2025MultiFloodSynth: Multi-Annotated Flood Synthetic Dataset Generationcited by 0
  8. 2025WonderVerse: Extendable 3D Scene Generation with Video Generative Modelscited by 0
  9. 2026Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulationcited by 0
  10. 2026CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observationscited by 0