CityX: Controllable Procedural Content Generation for Unbounded 3D Cities
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Abstract (arXiv)
Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban areas, such as autonomous vehicles and delivery robots. As a result, practitioners significantly value crafting authentic, simulation-ready 3D cities to facilitate the training and verification of such agents. However, this task is quite challenging. Current generative methods fall short in either diversity, controllability, or fidelity. In this work, we resort to the procedural content generation (PCG) technique for high-fidelity generation. It assembles superior assets according to empirical rules, ultimately leading to industrial-grade outcomes. To ensure diverse and self contained creation, we design a management protocol to accommodate extensive PCG plugins with distinct functions and interfaces. Based on this unified PCG library, we develop a multi-agent framework to transform multi-modal instructions, including OSM, semantic maps, and satellite images, into executable programs. The programs coordinate relevant plugins to construct the 3D city consistent with the control condition. A visual feedback scheme is introduced to further refine the initial outcomes. Our method, named CityX, demonstrates its superiority in creating diverse, controllable, and realistic 3D urban scenes. The synthetic scenes can be seamlessly deployed as a real-time simulator and an infinite data generator for embodied intelligence research. Our project page: https://cityx-lab.github.io.
Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Builds on 31 of its 41 references that are in the map. First posted on arXiv 24 Jul 2024.
Builds on
31 of 41 references.
References · 31
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2021Evaluating Large Language Models Trained on Codecited by 8,320
- 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,253
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
- 2023AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversationcited by 1,988
- 2023Improving Factuality and Reasoning in Language Models through Multiagent Debatecited by 1,784
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- 2023HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Facecited by 1,190
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19 more
- 2023Encouraging Divergent Thinking in Large Language Models through Multi-Agent Debatecited by 1,011
- 2024Gemma: Open Models Based on Gemini Research and Technologycited by 916
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
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- 2023SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collectionscited by 72
- 2023InfiniCity: Infinite-Scale City Synthesiscited by 68
- 2023SheetCopilot: Bringing Software Productivity to the Next Level through Large Language Modelscited by 57
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- 2023CityGen: Infinite and Controllable City Layout Generationcited by 22
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Citing papers per year: 2024: 2; 2025: 13; 2026: 7.
22 papers.
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- 20253D Scene Generation: A Surveycited by 24
- 2025X-Scene: Large-Scale Driving Scene Generation with High Fidelity and Flexible Controllabilitycited by 20
- 2025Compositional Generative Model of Unbounded 4D Citiescited by 17
- 2025Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagerycited by 17
- 2025Towards Autonomous Micromobility through Scalable Urban Simulationcited by 16
- 2025Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusioncited by 16
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
- 2024DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creationcited by 7
- 2024Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussianscited by 6
- 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layoutscited by 6
- 2026Imagine a City: CityGenAgent for Procedural 3D City Generationcited by 5
- 2025From 2D to 3D Cognition: A Brief Survey of General World Modelscited by 4
10 more
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generationcited by 4
- 2025AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussianscited by 4
- 2025ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modelingcited by 3
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 3
- 2026HTNav: A Hybrid Navigation Framework with Tiered Structure for Urban Aerial Vision-and-Language Navigationcited by 2
- 2026aDSL: Agentic 3D Creation via Joint Agent-Program Designcited by 1
- 2025MultiFloodSynth: Multi-Annotated Flood Synthetic Dataset Generationcited by 0
- 2025WonderVerse: Extendable 3D Scene Generation with Video Generative Modelscited by 0
- 2026Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulationcited by 0
- 2026CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observationscited by 0
- 2026CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations13 Oct 2026
- 2026Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulation13 Oct 2026
- 2026aDSL: Agentic 3D Creation via Joint Agent-Program Design18 Aug 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image23 Jun 2026
- 2026HTNav: A Hybrid Navigation Framework with Tiered Structure for Urban Aerial Vision-and-Language Navigation10 Apr 2026
- 2026Imagine a City: CityGenAgent for Procedural 3D City Generation5 Feb 2026
- 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts25 Nov 2025
- 2025AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians29 Oct 2025
- 2025ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling20 Oct 2025
- 2025Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery17 Oct 2025
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation25 Aug 2025
10 more
- 2025Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion6 Jul 2025
- 2025From 2D to 3D Cognition: A Brief Survey of General World Models25 Jun 2025
- 2025X-Scene: Large-Scale Driving Scene Generation with High Fidelity and Flexible Controllability16 Jun 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2025Towards Autonomous Micromobility through Scalable Urban Simulation1 May 2025
- 2025WonderVerse: Extendable 3D Scene Generation with Video Generative Models12 Mar 2025
- 2025MultiFloodSynth: Multi-Annotated Flood Synthetic Dataset Generation6 Feb 2025
- 2025Compositional Generative Model of Unbounded 4D Cities15 Jan 2025
- 2024DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creation19 Dec 2024
- 2024Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians10 Dec 2024
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
- 2025ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modelingcited by 3
- 2026aDSL: Agentic 3D Creation via Joint Agent-Program Designcited by 1
- 2026Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulationcited by 0
- 2026Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulation13 Oct 2026
- 2026aDSL: Agentic 3D Creation via Joint Agent-Program Design18 Aug 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2025ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling20 Oct 2025
- 2025Compositional Generative Model of Unbounded 4D Citiescited by 17
- 2025Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagerycited by 17
- 2025Towards Autonomous Micromobility through Scalable Urban Simulationcited by 16
- 2024DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creationcited by 7
- 2024Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussianscited by 6
- 2026Imagine a City: CityGenAgent for Procedural 3D City Generationcited by 5
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generationcited by 4
- 2025AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussianscited by 4
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 3
- 2026HTNav: A Hybrid Navigation Framework with Tiered Structure for Urban Aerial Vision-and-Language Navigationcited by 2
- 2025MultiFloodSynth: Multi-Annotated Flood Synthetic Dataset Generationcited by 0
- 2025WonderVerse: Extendable 3D Scene Generation with Video Generative Modelscited by 0
12 most cited of 13 All 13 (JSON)
- 2026CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations13 Oct 2026
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image23 Jun 2026
- 2026HTNav: A Hybrid Navigation Framework with Tiered Structure for Urban Aerial Vision-and-Language Navigation10 Apr 2026
- 2026Imagine a City: CityGenAgent for Procedural 3D City Generation5 Feb 2026
- 2025AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians29 Oct 2025
- 2025Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery17 Oct 2025
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation25 Aug 2025
- 2025Towards Autonomous Micromobility through Scalable Urban Simulation1 May 2025
- 2025WonderVerse: Extendable 3D Scene Generation with Video Generative Models12 Mar 2025
- 2025MultiFloodSynth: Multi-Annotated Flood Synthetic Dataset Generation6 Feb 2025
- 2025Compositional Generative Model of Unbounded 4D Cities15 Jan 2025
- 2024DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creation19 Dec 2024
12 newest of 13 All 13 (JSON)