mlsanityData to 14 Oct 2026

Patch-based 3D Natural Scene Generation from a Single Example

arXiv 2304.12670 ↗First posted 25 Apr 2023cs.GR cs.CVcited by 15

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Abstract (arXiv)

We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 45 of its 110 references that are in the map. First posted on arXiv 25 Apr 2023.

Builds on

45 of 110 references.

References · 45

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33 more
  1. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  2. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
  3. 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
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  31. 2018FrankenGAN: Guided Detail Synthesis for Building Mass-Models Using Style-Synchonized GANscited by 5
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 4; 2025: 5; 2026: 2.

15 papers.

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