Monocular Human-Object Reconstruction in the Wild
Not on the map. Why?
Abstract (arXiv)
Learning the prior knowledge of the 3D human-object spatial relation is crucial for reconstructing human-object interaction from images and understanding how humans interact with objects in 3D space. Previous works learn this prior from datasets collected in controlled environments, but due to the diversity of domains, they struggle to generalize to real-world scenarios. To overcome this limitation, we present a 2D-supervised method that learns the 3D human-object spatial relation prior purely from 2D images in the wild. Our method utilizes a flow-based neural network to learn the prior distribution of the 2D human-object keypoint layout and viewports for each image in the dataset. The effectiveness of the prior learned from 2D images is demonstrated on the human-object reconstruction task by applying the prior to tune the relative pose between the human and the object during the post-optimization stage. To validate and benchmark our method on in-the-wild images, we collect the WildHOI dataset from the YouTube website, which consists of various interactions with 8 objects in real-world scenarios. We conduct the experiments on the indoor BEHAVE dataset and the outdoor WildHOI dataset. The results show that our method achieves almost comparable performance with fully 3D supervised methods on the BEHAVE dataset, even if we have only utilized the 2D layout information, and outperforms previous methods in terms of generality and interaction diversity on in-the-wild images.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 21 of its 33 references that are in the map. First posted on arXiv 30 Jul 2024.
Builds on
21 of 33 references.
References · 21
- 2015Variational Inference with Normalizing Flowscited by 2,161
- 2018Glow: Generative Flow with Invertible 1x1 Convolutionscited by 1,539
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2019Learning joint reconstruction of hands and manipulated objectscited by 377
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2020Reconstructing Hand-Object Interactions in the Wildcited by 143
- 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
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9 more
- 2019Unsupervised 3D Pose Estimation with Geometric Self-Supervisioncited by 95
- 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
- 2022BigDetection: A Large-scale Benchmark for Improved Object Detector Pre-trainingcited by 33
- 2022Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priorscited by 30
- 2022Learning 3D Scene Priors with 2D Supervisioncited by 24
- 2022Learning 3D Object Shape and Layout without 3D Supervisioncited by 19
- 2023CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Imagescited by 19
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
- 2024Robust 3D Shape Reconstruction in Zero-Shot from a Single Image in the Wildcited by 7
Built on by
Citing papers per year: 2025: 6; 2026: 3.
9 papers.
- 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Modelcited by 17
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
- 2026ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactionscited by 3
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions26 Mar 2026
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction12 Dec 2025
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction30 Nov 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model25 May 2025
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions20 Mar 2025