mlsanityData to 7 Oct 2026

Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mamba

arXiv 2407.09646 ↗First posted 12 Jul 2024cs.CV cs.ROcited by 45

On the map: State-space sequence models (S4, Mamba) → Video, motion and generative Mamba models

Abstract (arXiv)

3D Hand reconstruction from a single RGB image is challenging due to the articulated motion, self-occlusion, and interaction with objects. Existing SOTA methods employ attention-based transformers to learn the 3D hand pose and shape, yet they do not fully achieve robust and accurate performance, primarily due to inefficiently modeling spatial relations between joints. To address this problem, we propose a novel graph-guided Mamba framework, named Hamba, which bridges graph learning and state space modeling. Our core idea is to reformulate Mamba's scanning into graph-guided bidirectional scanning for 3D reconstruction using a few effective tokens. This enables us to efficiently learn the spatial relationships between joints for improving reconstruction performance. Specifically, we design a Graph-guided State Space (GSS) block that learns the graph-structured relations and spatial sequences of joints and uses 88.5% fewer tokens than attention-based methods. Additionally, we integrate the state space features and the global features using a fusion module. By utilizing the GSS block and the fusion module, Hamba effectively leverages the graph-guided state space features and jointly considers global and local features to improve performance. Experiments on several benchmarks and in-the-wild tests demonstrate that Hamba significantly outperforms existing SOTAs, achieving the PA-MPVPE of 5.3mm and F@15mm of 0.992 on FreiHAND. At the time of this paper's acceptance, Hamba holds the top position, Rank 1 in two Competition Leaderboards on 3D hand reconstruction. Project Website: https://humansensinglab.github.io/Hamba/

Key facts. Cited by 45 papers in the map (data through 7 Oct 2026). Placed in Video, motion and generative Mamba models, one of 10 directions in State-space sequence models (S4, Mamba). Builds on 79 of its 109 references that are in the map. First posted on arXiv 12 Jul 2024.

Builds on

79 of 109 references.

Closest ancestors · 7

Same direction, newest first

  1. 2024Matten: Video Generation with Mamba-Attention5 May
  2. 2024ZigMa: A DiT-style Zigzag Mamba Diffusion Model20 Mar
  3. 2024Video Mamba Suite: State Space Model as a Versatile Alternative for Video Understanding14 Mar
  4. 2024Motion Mamba: Efficient and Long Sequence Motion Generation12 Mar
  5. 2024VideoMamba: State Space Model for Efficient Video Understanding11 Mar
  6. 2024Graph Mamba: Towards Learning on Graphs with State Space Models13 Feb
  7. 2024Graph-Mamba: Towards Long-Range Graph Sequence Modeling with Selective State Spaces1 Feb

Other references · 72

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  3. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  4. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,616
  5. 2021Efficiently Modeling Long Sequences with Structured State Spacescited by 2,424
  6. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  7. 2021Swin Transformer V2: Scaling Up Capacity and Resolutioncited by 1,215
  8. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  9. 2024Vision Mamba: Efficient Visual Representation Learning with Bidirectional State Space Modelcited by 1,051
  10. 2017End-to-end Recovery of Human Shape and Posecited by 883
  11. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
  12. 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 768
38 more
  1. 2021Combining Recurrent, Convolutional, and Continuous-time Models with Linear State-Space Layerscited by 607
  2. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 572
  3. 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
  4. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  5. 2024Jamba: A Hybrid Transformer-Mamba Language Modelcited by 390
  6. 2019Learning joint reconstruction of hands and manipulated objectscited by 377
  7. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  8. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
  9. 2023Reconstructing Hands in 3D with Transformerscited by 298
  10. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  11. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
  12. 2021Mesh Graphormercited by 264
  13. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  14. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
  15. 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
  16. 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
  17. 2019Semantic Graph Convolutional Networks for 3D Human Pose Regressioncited by 204
  18. 2022AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Timecited by 199
  19. 20193D Hand Shape and Pose from Images in the Wildcited by 190
  20. 2020Whole-Body Human Pose Estimation in the Wildcited by 178
  21. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  22. 2024PointMamba: A Simple State Space Model for Point Cloud Analysiscited by 166
  23. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  24. 2023FastViT: A Fast Hybrid Vision Transformer using Structural Reparameterizationcited by 161
  25. 2020Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wildcited by 146
  26. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
  27. 2022EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relationscited by 139
  28. 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
  29. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
  30. 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
  31. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 95
  32. 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
  33. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  34. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  35. 2021Model-based 3D Hand Reconstruction via Self-Supervised Learningcited by 65
  36. 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
  37. 2024Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstructioncited by 56
  38. 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54

50 most cited of 72 All 72 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 19; 2026: 21.

45 papers.

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  1. 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 111
  2. 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 94
  3. 2024DINO-X: A Unified Vision Model for Open-World Object Detection and Understandingcited by 85
  4. 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
  5. 2025FlowRAM: Grounding Flow Matching Policy with Region-Aware Mamba Framework for Robotic Manipulationcited by 13
  6. 2024HandOS: 3D Hand Reconstruction in One Stagecited by 9
  7. 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
  8. 2025Follow My Hold: Hand-Object Interaction Reconstruction through Geometric Guidancecited by 8
  9. 2025HoliGS: Holistic Gaussian Splatting for Embodied View Synthesiscited by 7
  10. 2024Multi-view Hand Reconstruction with a Point-Embedded Transformercited by 6
  11. 2025Diffusion-based 3D Hand Motion Recovery with Intuitive Physicscited by 5
  12. 2025PianoVAM: A Multimodal Piano Performance Datasetcited by 5
33 more
  1. 2025Uni-Hand: Universal Hand Motion Forecasting in Egocentric Viewscited by 4
  2. 2026PAD-Hand: Physics-Aware Diffusion for Hand Motion Recoverycited by 4
  3. 2026The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstructioncited by 4
  4. 2025A Structure-aware and Motion-adaptive Framework for 3D Human Pose Estimation with Mambacited by 3
  5. 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
  6. 2024Exploring Graph Mamba: A Comprehensive Survey on State-Space Models for Graph Learningcited by 2
  7. 2025Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgerycited by 2
  8. 2025Mamba-Driven Topology Fusion for Monocular 3D Human Pose Estimationcited by 2
  9. 2025Affordance-Guided Diffusion Prior for 3D Hand Reconstructioncited by 2
  10. 2025Reconstructing Objects along Hand Interaction Timelines in Egocentric Videocited by 2
  11. 2026EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learningcited by 2
  12. 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modelingcited by 2
  13. 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splattingcited by 2
  14. 2026MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervisioncited by 2
  15. 2025DexAvatar: 3D Sign Language Reconstruction with Hand and Body Pose Priorscited by 1
  16. 2026AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimationcited by 1
  17. 2026GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstructioncited by 1
  18. 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1
  19. 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recoverycited by 1
  20. 2025Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priorscited by 0
  21. 2025Estimating 2D Keypoints of Surgical Tools Using Vision-Language Models with Low-Rank Adaptationcited by 0
  22. 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimationcited by 0
  23. 2025DF-Mamba: Deformable State Space Modeling for 3D Hand Pose Estimation in Interactionscited by 0
  24. 2026Towards Geometry-Aware and Motion-Guided Video Human Mesh Recoverycited by 0
  25. 2026HandMCM: Multi-modal Point Cloud-based Correspondence State Space Model for 3D Hand Pose Estimationcited by 0
  26. 2026Do Foundation Models Know Geometry? Probing Frozen Features for Continuous Physical Measurementcited by 0
  27. 2026Fast-HaMeR: Boosting Hand Mesh Reconstruction using Knowledge Distillationcited by 0
  28. 2026Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Videocited by 0
  29. 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactionscited by 0
  30. 2026ScaleHP: Scale-Mediated Optimization of Coupled Errors for Metric-Space Hand Pose Estimationcited by 0
  31. 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splattingcited by 0
  32. 2026InfiniHand: Streaming World-Space Hand Motion Estimation from Egocentric Videocited by 0
  33. 2026DynamicHOI: Coupled Dynamics for Physics-aware HOI Reconstructioncited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2024HandS3C: 3D Hand Mesh Reconstruction with State Space Spatial Channel Attention from RGB images
  2. 2025VM-BHINet:Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image
  3. 2024Reconstructing Hand-Held Objects in 3D from Images and Videos
  4. 2025MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clips
  5. 20253D Hand Mesh-Guided AI-Generated Malformed Hand Refinement with Hand Pose Transformation via Diffusion Model
  6. 2023Denoising Diffusion for 3D Hand Pose Estimation from Images
  7. 2024G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis
  8. 2025HOGraspFlow: Taxonomy-Aware Hand-Object Retargeting for Multi-Modal SE(3) Grasp Generation ↗