mlsanityData to 14 Oct 2026

MaskHand: Generative Masked Modeling for Robust Hand Mesh Reconstruction in the Wild

arXiv 2412.13393 ↗First posted 18 Dec 2024cs.CV cs.AI cs.LGcited by 5

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Abstract (arXiv)

Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single 3D mesh, often struggle with the inherent ambiguities in 2D-to-3D mapping. To address this challenge, we propose MaskHand, a novel generative masked model for hand mesh recovery that synthesizes plausible 3D hand meshes by learning and sampling from the probabilistic distribution of the ambiguous 2D-to-3D mapping process. MaskHand consists of two key components: (1) a VQ-MANO, which encodes 3D hand articulations as discrete pose tokens in a latent space, and (2) a Context-Guided Masked Transformer that randomly masks out pose tokens and learns their joint distribution, conditioned on corrupted token sequence, image context, and 2D pose cues. This learned distribution facilitates confidence-guided sampling during inference, producing mesh reconstructions with low uncertainty and high precision. Extensive evaluations on benchmark and real-world datasets demonstrate that MaskHand achieves state-of-the-art accuracy, robustness, and realism in 3D hand mesh reconstruction. Project website: https://m-usamasaleem.github.io/publication/MaskHand/MaskHand.html.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 56 of its 79 references that are in the map. First posted on arXiv 18 Dec 2024.

Builds on

56 of 79 references.

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38 more
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Citing papers per year: 2026: 5.

5 papers.