Fast-HaMeR: Boosting Hand Mesh Reconstruction using Knowledge Distillation
Not on the map. Why?
Abstract (arXiv)
Fast and accurate 3D hand reconstruction is essential for real-time applications in VR/AR, human-computer interaction, robotics, and healthcare. Most state-of-the-art methods rely on heavy models, limiting their use on resource-constrained devices like headsets, smartphones, and embedded systems. In this paper, we investigate how the use of lightweight neural networks, combined with Knowledge Distillation, can accelerate complex 3D hand reconstruction models by making them faster and lighter, while maintaining comparable reconstruction accuracy. While our approach is suited for various hand reconstruction frameworks, we focus primarily on boosting the HaMeR model, currently the leading method in terms of reconstruction accuracy. We replace its original ViT-H backbone with lighter alternatives, including MobileNet, MobileViT, ConvNeXt, and ResNet, and evaluate three knowledge distillation strategies: output-level, feature-level, and a hybrid of both. Our experiments show that using lightweight backbones that are only 35% the size of the original achieves 1.5x faster inference speed while preserving similar performance quality with only a minimal accuracy difference of 0.4mm. More specifically, we show how output-level distillation notably improves student performance, while feature-level distillation proves more effective for higher-capacity students. Overall, the findings pave the way for efficient real-world applications on low-power devices. The code and models are publicly available under https://github.com/hunainahmedj/Fast-HaMeR.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 38 of its 50 references that are in the map. First posted on arXiv 17 Mar 2026.
Builds on
38 of 50 references.
References · 38
- 2017Attention Is All You Needcited by 59,932
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2015Distilling the Knowledge in a Neural Networkcited by 10,076
- 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,616
- 2017MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applicationscited by 3,827
- 2022A ConvNet for the 2020scited by 3,545
- 2023Distilling Step-by-Step! Outperforming Larger Language Models with Less Training Data and Smaller Model Sizescited by 710
- 2021MobileViT: Light-weight, General-purpose, and Mobile-friendly Vision Transformercited by 636
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
- 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
- 2023Reconstructing Hands in 3D with Transformerscited by 298
26 more
- 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
- 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
- 2021Mesh Graphormercited by 264
- 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
- 2022AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Timecited by 199
- 2020Whole-Body Human Pose Estimation in the Wildcited by 178
- 20193D Hand Shape and Pose Estimation from a Single RGB Imagecited by 174
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
- 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
- 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
- 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 95
- 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
- 2018Fast Human Pose Estimationcited by 68
- 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
- 2016Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Inputcited by 56
- 2021I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modelingcited by 52
- 2024Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mambacited by 45
- 2020HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation from a Single Depth Mapcited by 23
- 2022THOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervisioncited by 16
- 2024HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Modelscited by 14
- 2020Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learningcited by 7
- 2023ShapeGraFormer: GraFormer-Based Network for Hand-Object Reconstruction from a Single Depth Mapcited by 2
Built on by
Not cited yet.