{"list":"other","total":69,"rows":[{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"1703.04977","title":"What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?","created":"2017-03-15","cited_by_count":2352},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2312.14132","title":"DUSt3R: Geometric 3D Vision Made Easy","created":"2023-12-21","cited_by_count":1567},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280},{"id":"2008.02268","title":"NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections","created":"2020-08-05","cited_by_count":1232},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076},{"id":"2308.11417","title":"ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes","created":"2023-08-22","cited_by_count":764},{"id":"2304.06706","title":"Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields","created":"2023-04-13","cited_by_count":671},{"id":"2311.16493","title":"Mip-Splatting: Alias-free 3D Gaussian Splatting","created":"2023-11-27","cited_by_count":667},{"id":"2311.12775","title":"SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering","created":"2023-11-21","cited_by_count":616},{"id":"2406.06521","title":"PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction","created":"2024-06-10","cited_by_count":285},{"id":"2404.10772","title":"Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes","created":"2024-04-16","cited_by_count":232},{"id":"2404.09591","title":"3D Gaussian Splatting as Markov Chain Monte Carlo","created":"2024-04-15","cited_by_count":217},{"id":"2406.12080","title":"A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets","created":"2024-06-17","cited_by_count":216},{"id":"2403.14166","title":"Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians","created":"2024-03-21","cited_by_count":213},{"id":"2402.17427","title":"VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction","created":"2024-02-27","cited_by_count":209},{"id":"2406.15643","title":"Taming 3DGS: High-Quality Radiance Fields with Limited Resources","created":"2024-06-21","cited_by_count":204},{"id":"2404.17774","title":"High-quality Surface Reconstruction using Gaussian Surfels","created":"2024-04-27","cited_by_count":161},{"id":"2503.01774","title":"Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models","created":"2025-03-03","cited_by_count":161},{"id":"1707.05776","title":"Optimizing the Latent Space of Generative Networks","created":"2017-07-18","cited_by_count":157},{"id":"2407.08447","title":"WildGaussians: 3D Gaussian Splatting in the Wild","created":"2024-07-11","cited_by_count":152},{"id":"2407.07090","title":"3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes","created":"2024-07-09","cited_by_count":139},{"id":"2406.17074","title":"Reducing the Memory Footprint of 3D Gaussian Splatting","created":"2024-06-24","cited_by_count":133},{"id":"2404.06109","title":"Revising Densification in Gaussian Splatting","created":"2024-04-09","cited_by_count":128},{"id":"2403.15704","title":"Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections","created":"2024-03-23","cited_by_count":117},{"id":"2402.00525","title":"StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering","created":"2024-02-01","cited_by_count":111},{"id":"2309.03185","title":"Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields","created":"2023-09-06","cited_by_count":91},{"id":"2412.12507","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","created":"2024-12-17","cited_by_count":88},{"id":"2403.16964","title":"GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction","created":"2024-03-25","cited_by_count":83},{"id":"2109.02123","title":"Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representations","created":"2021-09-05","cited_by_count":82},{"id":"2404.10484","title":"AbsGS: Recovering Fine Details for 3D Gaussian Splatting","created":"2024-04-16","cited_by_count":82},{"id":"2404.00409","title":"3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting","created":"2024-03-30","cited_by_count":79},{"id":"2006.13846","title":"Understanding SSIM","created":"2020-06-24","cited_by_count":77},{"id":"2402.15870","title":"Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting","created":"2024-02-24","cited_by_count":74},{"id":"2203.10192","title":"Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantification","created":"2022-03-18","cited_by_count":73},{"id":"2311.17874","title":"FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information","created":"2023-11-29","cited_by_count":64},{"id":"2403.10427","title":"SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians","created":"2024-03-15","cited_by_count":61},{"id":"2209.08718","title":"Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fields","created":"2022-09-19","cited_by_count":60},{"id":"2406.05774","title":"VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction","created":"2024-06-09","cited_by_count":50},{"id":"2410.14189","title":"Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set","created":"2024-10-18","cited_by_count":49},{"id":"2501.18630","title":"Deformable Beta Splatting","created":"2025-01-27","cited_by_count":38},{"id":"2506.24096","title":"MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction","created":"2025-06-30","cited_by_count":37},{"id":"2410.08129","title":"Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency","created":"2024-10-10","cited_by_count":35},{"id":"2412.04459","title":"Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering","created":"2024-12-05","cited_by_count":35},{"id":"2412.17769","title":"ActiveGS: Active Scene Reconstruction Using Gaussian Splatting","created":"2024-12-23","cited_by_count":35},{"id":"2502.01157","title":"Radiant Foam: Real-Time Differentiable Ray Tracing","created":"2025-02-03","cited_by_count":34},{"id":"2406.00448","title":"Bilateral Guided Radiance Field Processing","created":"2024-06-01","cited_by_count":28},{"id":"2504.01647","title":"FlowR: Flowing from Sparse to Dense 3D Reconstructions","created":"2025-04-02","cited_by_count":28},{"id":"2406.06948","title":"Neural Visibility Field for Uncertainty-Driven Active Mapping","created":"2024-06-11","cited_by_count":26},{"id":"2501.16312","title":"LinPrim: Linear Primitives for Differentiable Volumetric Rendering","created":"2025-01-27","cited_by_count":21},{"id":"2411.16392","title":"Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives","created":"2024-11-25","cited_by_count":20},{"id":"2505.10144","title":"VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality","created":"2025-05-15","cited_by_count":17},{"id":"2509.18090","title":"GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction","created":"2025-09-22","cited_by_count":17},{"id":"2312.15406","title":"Objects as volumes: A stochastic geometry view of opaque solids","created":"2023-12-24","cited_by_count":15},{"id":"2503.19458","title":"GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting","created":"2025-03-25","cited_by_count":15},{"id":"2411.00144","title":"Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis","created":"2024-10-31","cited_by_count":14},{"id":"2411.17067","title":"Geometry Field Splatting with Gaussian Surfels","created":"2024-11-26","cited_by_count":13},{"id":"2405.16788","title":"3D Reconstruction with Fast Dipole Sums","created":"2024-05-27","cited_by_count":12},{"id":"2504.12811","title":"AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering","created":"2025-04-17","cited_by_count":12},{"id":"2512.14180","title":"Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere","created":"2025-12-16","cited_by_count":11},{"id":"2505.02178","title":"Sparfels: Fast Reconstruction from Sparse Unposed Imagery","created":"2025-05-04","cited_by_count":8},{"id":"2506.19139","title":"SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction","created":"2025-06-23","cited_by_count":7},{"id":"2601.18336","title":"PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction","created":"2026-01-26","cited_by_count":7},{"id":"2503.14665","title":"These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field Models","created":"2025-03-18","cited_by_count":6},{"id":"2510.11473","title":"VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment","created":"2025-10-13","cited_by_count":6},{"id":"2501.18627","title":"Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss","created":"2025-01-27","cited_by_count":4},{"id":"2510.08279","title":"Learning Neural Exposure Fields for View Synthesis","created":"2025-10-09","cited_by_count":4}],"next_cursor":null}