MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering
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Abstract (arXiv)
Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time, photorealistic rendering in AR/VR and digital twins. Achieving real-time PBNR on mobile devices is challenging. This paper proposes MetaSapiens, a PBNR system that for the first time delivers real-time neural rendering on mobile devices while maintaining human visual quality. MetaSapiens combines three techniques. First, we present an efficiency-aware pruning technique to optimize rendering speed. Second, we introduce a Foveated Rendering (FR) method for PBNR, leveraging humans' low visual acuity in peripheral regions to relax rendering quality and improve rendering speed. Finally, we propose an accelerator design for FR, addressing the load imbalance issue in (FR-based) PBNR. Our evaluation shows that our system achieves an order of magnitude speedup over existing PBNR models without sacrificing subjective visual quality, as confirmed by a user study. The code and demo are available at: https://horizon-lab.org/metasapiens/.
Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Jun 2024.
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Citing papers per year: 2024: 2; 2025: 12; 2026: 11.
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- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
- 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 10
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
- 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
- 2025GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloadingcited by 5
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
- 2025STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Supportcited by 3
- 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splattingcited by 3
- 2025Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittancecited by 2
13 more
- 2026Foveated Reasoning: Stateful, Action-based Visual Focusing for Vision-Language Modelscited by 2
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 1
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Renderingcited by 1
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomycited by 1
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganizationcited by 1
- 2025EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VRcited by 0
- 2025A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Realitycited by 0
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splattingcited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
- 2026ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Renderingcited by 0
- 2026GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Predictioncited by 0
- 2026GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction29 Sep 2026
- 2026ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering25 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting10 Jun 2026
- 2026Foveated Reasoning: Stateful, Action-based Visual Focusing for Vision-Language Models22 Apr 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy29 Jan 2026
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering28 Jan 2026
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling24 Jan 2026
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting9 Dec 2025
13 more
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration17 Nov 2025
- 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting7 Nov 2025
- 2025GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloading19 Sep 2025
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splatting9 Jul 2025
- 2025A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality5 Jul 2025
- 20252D Triangle Splatting for Direct Differentiable Mesh Training23 Jun 2025
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting14 Jun 2025
- 2025STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support9 Jun 2025
- 2025Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance8 Jun 2025
- 2025EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR3 Jun 2025
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering29 May 2025
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision30 Nov 2024
- 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length12 Sep 2024
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
- 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 10
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
- 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
- 2025GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloadingcited by 5
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
- 2025STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Supportcited by 3
- 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splattingcited by 3
- 2025Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittancecited by 2
12 most cited of 24 All 24 (JSON)
- 2026GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction29 Sep 2026
- 2026ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering25 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting10 Jun 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy29 Jan 2026
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering28 Jan 2026
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling24 Jan 2026
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting9 Dec 2025
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration17 Nov 2025
12 newest of 24 All 24 (JSON)