mlsanityData to 7 Oct 2026

MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering

arXiv 2407.00435 ↗First posted 29 Jun 2024cs.GRcited by 25

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Abstract (arXiv)

Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time, photorealistic rendering in AR/VR and digital twins. Achieving real-time PBNR on mobile devices is challenging. This paper proposes MetaSapiens, a PBNR system that for the first time delivers real-time neural rendering on mobile devices while maintaining human visual quality. MetaSapiens combines three techniques. First, we present an efficiency-aware pruning technique to optimize rendering speed. Second, we introduce a Foveated Rendering (FR) method for PBNR, leveraging humans' low visual acuity in peripheral regions to relax rendering quality and improve rendering speed. Finally, we propose an accelerator design for FR, addressing the load imbalance issue in (FR-based) PBNR. Our evaluation shows that our system achieves an order of magnitude speedup over existing PBNR models without sacrificing subjective visual quality, as confirmed by a user study. The code and demo are available at: https://horizon-lab.org/metasapiens/.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Jun 2024.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 12; 2026: 11.

25 papers.

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  1. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  2. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
  3. 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
  4. 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 10
  5. 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
  6. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
  7. 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
  8. 2025GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloadingcited by 5
  9. 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
  10. 2025STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Supportcited by 3
  11. 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splattingcited by 3
  12. 2025Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittancecited by 2
13 more
  1. 2026Foveated Reasoning: Stateful, Action-based Visual Focusing for Vision-Language Modelscited by 2
  2. 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 1
  3. 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Renderingcited by 1
  4. 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomycited by 1
  5. 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
  6. 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganizationcited by 1
  7. 2025EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VRcited by 0
  8. 2025A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Realitycited by 0
  9. 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
  10. 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splattingcited by 0
  11. 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
  12. 2026ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Renderingcited by 0
  13. 2026GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Predictioncited by 0