Direct and Adaptable Mesh-Gaussian Scene Reconstruction from Multi-View Images
Not on the map. Why?
Abstract (arXiv)
Jointly recovering explicit surface geometry and high-quality appearance from multi-view images remains challenging. This capability is essential for maintaining high-fidelity real-to-sim environments for embodied intelligence, where local changes should be incorporated without complete reconstruction. Existing neural surface reconstruction and 3DGS-to-mesh pipelines often learn geometry indirectly or separate geometry construction from appearance modeling. This separation introduces optimization redundancy and makes local geometry or appearance updates expensive. We propose an end-to-end mesh-Gaussian scene representation that binds 3D Gaussians to mesh faces and uses differentiable 3DGS rendering for photometric supervision. This design provides a direct information pathway for jointly learning explicit geometry and renderable appearance. Experiments on indoor and outdoor scenes demonstrate improved efficiency and rendering quality while preserving high-quality surface reconstruction. The explicit mesh also enables mesh-based manipulation, and the coupled representation adapts efficiently to local scene modifications. These properties support scalable visual scene modeling and the efficient maintenance of real-to-sim environments for embodied-agent training and evaluation.
Key facts. Cited by 9 papers in the map (data through 13 Oct 2026). Builds on 26 of its 44 references that are in the map. First posted on arXiv 11 May 2024.
Builds on
26 of 44 references.
References · 26
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,610
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,070
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 962
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 839
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 613
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 364
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 312
14 more
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 259
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 228
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 177
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 167
- 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 139
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
- 2018Robust Watertight Manifold Surface Generation Method for ShapeNet Modelscited by 59
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 35
Built on by
Citing papers per year: 2024: 1; 2025: 6; 2026: 2.
9 papers.
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
- 2025VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussianscited by 8
- 2025Radiance Meshes for Volumetric Reconstructioncited by 7
- 2025Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splattingcited by 3
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAMcited by 1
- 2025OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstructioncited by 0
- 2025Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Renderingcited by 0
- 2026Gaussian Mesh Renderer for Lightweight Differentiable Renderingcited by 0
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM22 Mar 2026
- 2026Gaussian Mesh Renderer for Lightweight Differentiable Rendering16 Feb 2026
- 2025Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering17 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction29 Sep 2025
- 2025VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians3 Jun 2025
- 2025Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting29 Apr 2025
- 2025GauSTAR: Gaussian Surface Tracking and Reconstruction17 Jan 2025
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering31 Oct 2024