mlsanityData to 7 Oct 2026

CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering

arXiv 2501.17792 ↗First posted 29 Jan 2025cs.CVcited by 2

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Abstract (arXiv)

We present CrowdSplat, a novel approach that leverages 3D Gaussian Splatting for real-time, high-quality crowd rendering. Our method utilizes 3D Gaussian functions to represent animated human characters in diverse poses and outfits, which are extracted from monocular videos. We integrate Level of Detail (LoD) rendering to optimize computational efficiency and quality. The CrowdSplat framework consists of two stages: (1) avatar reconstruction and (2) crowd synthesis. The framework is also optimized for GPU memory usage to enhance scalability. Quantitative and qualitative evaluations show that CrowdSplat achieves good levels of rendering quality, memory efficiency, and computational performance. Through the.se experiments, we demonstrate that CrowdSplat is a viable solution for dynamic, realistic crowd simulation in real-time applications.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 5 of its 9 references that are in the map. First posted on arXiv 29 Jan 2025.

Builds on

5 of 9 references.

References · 5

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  5. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190

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Citing papers per year: 2025: 2.

2 papers.