Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
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Abstract (arXiv)
Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improved multi-view consistency and surface reconstruction accuracy. In this work we highlight the similarity between 2D Gaussian Splatting (2DGS) and billboards from traditional computer graphics. Both use flat semi-transparent 2D geometry that is positioned, oriented and scaled in 3D space. However 2DGS uses a solid color per splat and an opacity modulated by a Gaussian distribution, where billboards are more expressive, modulating the color with a uv-parameterized texture. We propose to unify these concepts by presenting Gaussian Billboards, a modification of 2DGS to add spatially-varying color achieved using per-splat texture interpolation. The result is a mixture of the two representations, which benefits from both the robust scene optimization power of 2DGS and the expressiveness of texture mapping. We show that our method can improve the sharpness and quality of the scene representation in a wide range of qualitative and quantitative evaluations compared to the original 2DGS implementation.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 1 of its 28 references that are in the map. First posted on arXiv 17 Dec 2024.
Builds on
1 of 28 references.
References · 1
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
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Citing papers per year: 2025: 6; 2026: 8.
14 papers.
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- 2025Deformable Beta Splattingcited by 38
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
2 more
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolutioncited by 0
- 2026Floating Radiance Networkscited by 0
- 2026Floating Radiance Networks6 Aug 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization16 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
2 more
- 2025Digital Twin Generation from Visual Data: A Survey17 Apr 2025
- 2025Deformable Beta Splatting27 Jan 2025
- 2025Deformable Beta Splattingcited by 38
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
12 most cited of 14 All 14 (JSON)
- 2026Floating Radiance Networks6 Aug 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization16 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
12 newest of 14 All 14 (JSON)