ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions
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Abstract (arXiv)
Generating high-fidelity real-time animated sequences of photorealistic 3D head avatars is important for many graphics applications, including immersive telepresence and movies. This is a challenging problem particularly when rendering digital avatar close-ups for showing character's facial microfeatures and expressions. To capture the expressive, detailed nature of human heads, including skin furrowing and finer-scale facial movements, we propose to couple locally-defined facial expressions with 3D Gaussian splatting to enable creating ultra-high fidelity, expressive and photorealistic 3D head avatars. In contrast to previous works that operate on a global expression space, we condition our avatar's dynamics on patch-based local expression features and synthesize 3D Gaussians at a patch level. In particular, we leverage a patch-based geometric 3D face model to extract patch expressions and learn how to translate these into local dynamic skin appearance and motion by coupling the patches with anchor points of Scaffold-GS, a recent hierarchical scene representation. These anchors are then used to synthesize 3D Gaussians on-the-fly, conditioned by patch-expressions and viewing direction. We employ color-based densification and progressive training to obtain high-quality results and faster convergence for high resolution 3K training images. By leveraging patch-level expressions, ScaffoldAvatar consistently achieves state-of-the-art performance with visually natural motion, while encompassing diverse facial expressions and styles in real time.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 14 of its 30 references that are in the map. First posted on arXiv 14 Jul 2025.
Builds on
14 of 30 references.
References · 14
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
- 2020Real-Time High-Resolution Background Mattingcited by 173
- 2017Morphable Face Models - An Open Frameworkcited by 138
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
- 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
- 2023MonoNPHM: Dynamic Head Reconstruction from Monocular Videoscited by 35
Built on by
Citing papers per year: 2025: 4; 2026: 8.
12 papers.
- 2025Audio-Driven Universal Gaussian Head Avatarscited by 7
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
- 2026Registration-Free Learnable Multi-View Capture of Faces in Dense Semantic Correspondencecited by 1
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1
- 2025Instant Expressive Gaussian Head Avatars at Over 100 FPScited by 0
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Modelcited by 0
- 2026One-shot Compositional 3D Head Avatars with Deformable Haircited by 0
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussianscited by 0
- 2026GHARP: Real-time Gaussian Head Animation from Large-scale Reconstruction Priorcited by 0
- 2026GHARP: Real-time Gaussian Head Animation from Large-scale Reconstruction Prior7 Oct 2026
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussians5 Aug 2026
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation24 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Registration-Free Learnable Multi-View Capture of Faces in Dense Semantic Correspondence2 May 2026
- 2026One-shot Compositional 3D Head Avatars with Deformable Hair16 Apr 2026
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Model6 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025Instant Expressive Gaussian Head Avatars at Over 100 FPS18 Dec 2025
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025Audio-Driven Universal Gaussian Head Avatars23 Sep 2025