mlsanityData to 14 Oct 2026

ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions

arXiv 2507.10542 ↗First posted 14 Jul 2025cs.GR cs.AI cs.CVcited by 12

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Abstract (arXiv)

Generating high-fidelity real-time animated sequences of photorealistic 3D head avatars is important for many graphics applications, including immersive telepresence and movies. This is a challenging problem particularly when rendering digital avatar close-ups for showing character's facial microfeatures and expressions. To capture the expressive, detailed nature of human heads, including skin furrowing and finer-scale facial movements, we propose to couple locally-defined facial expressions with 3D Gaussian splatting to enable creating ultra-high fidelity, expressive and photorealistic 3D head avatars. In contrast to previous works that operate on a global expression space, we condition our avatar's dynamics on patch-based local expression features and synthesize 3D Gaussians at a patch level. In particular, we leverage a patch-based geometric 3D face model to extract patch expressions and learn how to translate these into local dynamic skin appearance and motion by coupling the patches with anchor points of Scaffold-GS, a recent hierarchical scene representation. These anchors are then used to synthesize 3D Gaussians on-the-fly, conditioned by patch-expressions and viewing direction. We employ color-based densification and progressive training to obtain high-quality results and faster convergence for high resolution 3K training images. By leveraging patch-level expressions, ScaffoldAvatar consistently achieves state-of-the-art performance with visually natural motion, while encompassing diverse facial expressions and styles in real time.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 14 of its 30 references that are in the map. First posted on arXiv 14 Jul 2025.

Builds on

14 of 30 references.

References · 14

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  5. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  6. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
  7. 2020Real-Time High-Resolution Background Mattingcited by 173
  8. 2017Morphable Face Models - An Open Frameworkcited by 138
  9. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  10. 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
  11. 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
  12. 2023MonoNPHM: Dynamic Head Reconstruction from Monocular Videoscited by 35
2 more
  1. 2014Multilinear Wavelets: A Statistical Shape Space for Human Facescited by 32
  2. 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 8.

12 papers.