REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image
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Abstract (arXiv)
Reconstructing physically stable 3D scenes from a single RGB image enables casual images to be converted into simulation-ready digital assets for applications such as immersive interaction and content creation. However, existing single-image reconstruction methods fall short in capturing the physical structure of a scene. As a result, they often produce geometrically plausible but physically inconsistent results, including object floating and penetration, which lead to unstable behavior in physics simulations. Image-conditioned scene generation methods improve physical plausibility but often rely on strong scene priors, yielding plausible yet inaccurate object arrangements that fail to match the input image. We propose REST3D, a single-image reconstruction framework that can reconstruct physically stable 3D scenes by integrating physical scene understanding with physics-constrained refinement. We first introduce an agentic physical scene understanding technique that constructs a scene-tree representation capturing object physical states and inter-object relationships from a gravity-support perspective, providing a structural prior for reconstruction. Leveraging this structure, we initialize the scene using image-to-3D models, followed by scene-tree-guided alignment and physics-constrained optimization to resolve physical violations while preserving visual consistency with the input image. Experiments show that our method significantly reduces physical errors and improves simulation stability on both synthetic and real-world datasets while maintaining strong reconstruction quality. We further demonstrate the reconstructed scenes in VR-based human-object interaction, showing their potential for immersive applications.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 45 of its 54 references that are in the map. First posted on arXiv 28 May 2026.
Builds on
45 of 54 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstructioncited by 3
- 2026PhysX-CoT: Structured Physical Reasoning from a Single Image to Simulation-Ready 3D Assetscited by 0
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstructioncited by 0
- 2026CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Imagecited by 0
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumescited by 0
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstructioncited by 0
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstruction28 Sep 2026
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Image22 Sep 2026
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction20 Sep 2026
- 2026PhysX-CoT: Structured Physical Reasoning from a Single Image to Simulation-Ready 3D Assets8 Aug 2026
- 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction19 Jun 2026
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- 2026SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes
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- 2024Coherent 3D Scene Diffusion From a Single RGB Image
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