SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image
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Abstract (arXiv)
Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 54 of its 64 references that are in the map. First posted on arXiv 2 Jun 2026.
Builds on
54 of 64 references.
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38 more
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50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2026: 4.
4 papers.
- 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstructioncited by 3
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environmentscited by 0
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumescited by 0
- 2026Tetris3D: 3D Scene Generation With Objects That Fit Togethercited by 0
- 2026Tetris3D: 3D Scene Generation With Objects That Fit Together7 Oct 2026
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environments22 Sep 2026
- 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction19 Jun 2026