mlsanityData to 14 Oct 2026

MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning

arXiv 2509.22281 ↗First posted 26 Sep 2025cs.CV cs.ROcited by 16

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming manual layout design or purely randomized layouts, which are limited in terms of plausibility or alignment with the tasks. In this paper, we formulate a novel task, namely task-oriented tabletop scene generation, which poses significant challenges due to the substantial gap between high-level task instructions and the tabletop scenes. To support research on such a challenging task, we introduce MesaTask-10K, a large-scale dataset comprising approximately 10,700 synthetic tabletop scenes with manually crafted layouts that ensure realistic layouts and intricate inter-object relations. To bridge the gap between tasks and scenes, we propose a Spatial Reasoning Chain that decomposes the generation process into object inference, spatial interrelation reasoning, and scene graph construction for the final 3D layout. We present MesaTask, an LLM-based framework that utilizes this reasoning chain and is further enhanced with DPO algorithms to generate physically plausible tabletop scenes that align well with given task descriptions. Exhaustive experiments demonstrate the superior performance of MesaTask compared to baselines in generating task-conforming tabletop scenes with realistic layouts. Project page is at https://mesatask.github.io/

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 15 of its 39 references that are in the map. First posted on arXiv 26 Sep 2025.

Builds on

15 of 39 references.

References · 15

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2024Qwen2.5 Technical Reportcited by 4,942
  3. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
  4. 2024Depth Anything V2cited by 1,422
  5. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
  6. 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refinercited by 123
  7. 2024MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generationcited by 117
  8. 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 106
  9. 2024Automated Creation of Digital Cousins for Robust Policy Learningcited by 91
  10. 2024I-Design: Personalized LLM Interior Designercited by 87
  11. 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generationcited by 67
  12. 2024REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignmentcited by 45
3 more
  1. 2024LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Modelcited by 34
  2. 2024"Set It Up!": Functional Object Arrangement with Compositional Generative Modelscited by 9
  3. 2025ManiTaskGen: A Comprehensive Task Generator for Benchmarking and Improving Vision-Language Agents on Embodied Decision-Makingcited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 14.

16 papers.

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  1. 2026SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RLcited by 6
  2. 2026DexWorldModel: Causal Latent World Modeling towards Automated Learning of Embodied Taskscited by 5
  3. 2025ArtiWorld: LLM-Driven Articulation of 3D Objects in Scenescited by 3
  4. 2025TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulationcited by 3
  5. 2026STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual Systemcited by 3
  6. 2026Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interactioncited by 2
  7. 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modelingcited by 2
  8. 2026Pair2Scene: Learning Local Object Relations for Procedural Scene Generationcited by 1
  9. 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 1
  10. 2026RoboWits: Unexpected Challenges for Robotic Creative Problem Solvingcited by 1
  11. 2026PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generationcited by 1
  12. 2026GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learningcited by 1
4 more
  1. 2026Exploring Spatial Intelligence from a Generative Perspectivecited by 0
  2. 2026Orchestrating Spatial Semantics via a Zone-Graph Paradigm for Intricate Indoor Scene Generationcited by 0
  3. 2026SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolutioncited by 0
  4. 2026ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learningcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning
  2. 2026ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image
  3. 2026SceneFoundry: Generating Interactive Infinite 3D Worlds
  4. 2026RoBoSR: Structured Scene Representations for Embodied Robotic Reasoning ↗
  5. 2021Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model Alignments
  6. 2026ACE: Agentic Control for Embodied Manipulation via Zero-shot Workflow Reasoning
  7. 2026RoboLayout: Differentiable 3D Scene Generation for Embodied Agents
  8. 2026R3L: Reasoning 3D Layouts from Relative Spatial Relations