SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model
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Abstract (arXiv)
We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing methods struggle to simultaneously produce high-quality geometry and accurate poses under severe occlusion and open-set settings. To address these issues, we first decouple the de-occlusion model from 3D object generation, and enhance it by leveraging image datasets and collected de-occlusion datasets for much more diverse open-set occlusion patterns. Then, we propose a unified pose estimation model that integrates global and local mechanisms for both self-attention and cross-attention to improve accuracy. Besides, we construct an open-set 3D scene dataset to further extend the generalization of the pose estimation model. Comprehensive experiments demonstrate the superiority of our decoupled framework on both indoor and open-set scenes. Our codes and datasets is released at https://idea-research.github.io/SceneMaker/.
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 55 of its 59 references that are in the map. First posted on arXiv 11 Dec 2025.
Builds on
55 of 59 references.
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38 more
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50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2026: 17.
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- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
- 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstructioncited by 3
- 2026WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenescited by 2
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestrationcited by 2
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videoscited by 2
- 2026GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environmentscited by 1
- 2026Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programscited by 1
- 2026StateFlow: Building, Evolving, and Accessing 3D World States for Previsualizationcited by 1
- 2026Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?cited by 0
- 2026Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuningcited by 0
- 2026SceneReGen: Generative Reconstruction of 3D Scenes from a Single Imagecited by 0
5 more
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstructioncited by 0
- 2026Fysiverse-3D-Vision Technical Report: Generating Executable 3D Worlds from Images through Unified Spatial Reasoningcited by 0
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumescited by 0
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generationcited by 0
- 2026ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learningcited by 0
- 2026ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learning11 Oct 2026
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generation3 Oct 2026
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026Fysiverse-3D-Vision Technical Report: Generating Executable 3D Worlds from Images through Unified Spatial Reasoning22 Sep 2026
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction20 Sep 2026
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videos4 Sep 2026
- 2026SceneReGen: Generative Reconstruction of 3D Scenes from a Single Image25 Aug 2026
- 2026StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization12 Aug 2026
- 2026Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs7 Aug 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning18 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
5 more
- 2026Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?22 Jun 2026
- 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction19 Jun 2026
- 2026GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments16 Jun 2026
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration7 Jun 2026
- 2026WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes15 May 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
- 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstructioncited by 3
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestrationcited by 2
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videoscited by 2
- 2026GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environmentscited by 1
- 2026Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programscited by 1
- 2026StateFlow: Building, Evolving, and Accessing 3D World States for Previsualizationcited by 1
- 2026Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?cited by 0
- 2026Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuningcited by 0
- 2026SceneReGen: Generative Reconstruction of 3D Scenes from a Single Imagecited by 0
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstructioncited by 0
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumescited by 0
12 most cited of 14 All 14 (JSON)
- 2026ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learning11 Oct 2026
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generation3 Oct 2026
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction20 Sep 2026
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videos4 Sep 2026
- 2026SceneReGen: Generative Reconstruction of 3D Scenes from a Single Image25 Aug 2026
- 2026StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization12 Aug 2026
- 2026Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs7 Aug 2026
- 2026Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning18 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?22 Jun 2026
- 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction19 Jun 2026
12 newest of 14 All 14 (JSON)