mlsanityData to 14 Oct 2026

Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

arXiv 2604.09132 ↗First posted 10 Apr 2026cs.CV cs.CG cs.GRcited by 3

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Abstract (arXiv)

Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens (SATO), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation. Project page: https://ruixu.me/html/SATO/index.html

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 31 of its 53 references that are in the map. First posted on arXiv 10 Apr 2026.

Builds on

31 of 53 references.

References · 31

  1. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
  2. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
  3. 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 455
  4. 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 259
  5. 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 183
  6. 2025Native and Compact Structured Latents for 3D Generationcited by 175
  7. 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refinercited by 123
  8. 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 106
  9. 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 104
  10. 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 103
  11. 2025PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyondcited by 95
  12. 2024Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scalecited by 89
19 more
  1. 2024Scaling Mesh Generation via Compressive Tokenizationcited by 73
  2. 2025DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learningcited by 65
  3. 2025OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesioncited by 61
  4. 2025Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attentioncited by 44
  5. 2025TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencingcited by 39
  6. 2025BANG: Dividing 3D Assets via Generative Exploded Dynamicscited by 35
  7. 2025Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuningcited by 22
  8. 2025Nautilus: Locality-aware Autoencoder for Scalable Mesh Generationcited by 18
  9. 2025FastMesh: Efficient Artistic Mesh Generation via Component Decouplingcited by 17
  10. 2024Flatten Anything: Unsupervised Neural Surface Parameterizationcited by 16
  11. 2025iFlame: Interleaving Full and Linear Attention for Efficient Mesh Generationcited by 13
  12. 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
  13. 2025QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Modelscited by 12
  14. 2025CrossGen: Learning and Generating Cross Fields for Quad Meshingcited by 11
  15. 2025MeshRipple: Structured Autoregressive Generation of Artist-Meshescited by 10
  16. 2024NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generationcited by 9
  17. 2025PartUV: Part-Based UV Unwrapping of 3D Meshescited by 9
  18. 2024CWF: Consolidating Weak Features in High-quality Mesh Simplificationcited by 8
  19. 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assemblycited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.