ArtLLM: Generating Articulated Assets via 3D LLM
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Abstract (arXiv)
Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 64 of its 70 references that are in the map. First posted on arXiv 1 Mar 2026.
Builds on
64 of 70 references.
References · 64
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38 more
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50 most cited of 64 All 64 (JSON)
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Citing papers per year: 2026: 8.
8 papers.
- 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Controlcited by 2
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulationcited by 1
- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
- 2026Functionalization via Structure Completion and Motion Rectificationcited by 0
- 2026FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observationscited by 0
- 2026ArticulateArena: A Metric for Articulated Kinematicscited by 0
- 2026FACT: Fidelity-Aware Construction of Articulated Twinscited by 0
- 2026LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homescited by 0
- 2026LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes8 Oct 2026
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026ArticulateArena: A Metric for Articulated Kinematics27 Sep 2026
- 2026FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations17 Sep 2026
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation25 Aug 2026
- 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control12 Jun 2026
- 2026Functionalization via Structure Completion and Motion Rectification18 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
Similar, not cited
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- 2026ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generation
- 2025ArtGen: Conditional Generative Modeling of Articulated Objects in Arbitrary Part-Level States
- 2026Articulated Object Reconstruction from Rest-State Observation
- 2026PWM-ArtGen: Part World Model for Articulated Object Generation
- 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling
- 2026ArtiMo: Agent-Driven Articulated Mesh Animation
- 2026UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image