mlsanityData to 7 Oct 2026

ArtLLM: Generating Articulated Assets via 3D LLM

arXiv 2603.01142 ↗First posted 1 Mar 2026cs.CVcited by 8

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Abstract (arXiv)

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 64 of its 70 references that are in the map. First posted on arXiv 1 Mar 2026.

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64 of 70 references.

References · 64

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 8.

8 papers.

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  1. 2026ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image
  2. 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generation
  3. 2025ArtGen: Conditional Generative Modeling of Articulated Objects in Arbitrary Part-Level States
  4. 2026Articulated Object Reconstruction from Rest-State Observation
  5. 2026PWM-ArtGen: Part World Model for Articulated Object Generation
  6. 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling
  7. 2026ArtiMo: Agent-Driven Articulated Mesh Animation
  8. 2026UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image